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Canyon Ambush Map Size

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DJ Tipz N Trix:
The spawn is clear of rocks, but there are still pipes and one big cliff on the blue side spawn to use as cover, and the clouds don't extend to the very back.  Short range teams can use this to get closer, but this still gives the opponent time to see you and respond, and this works even if they are not sniping ships, but also short range themselves, and just want to fight around their spawn.

In the case where you kill a ship without dying, you may have an advantage being in the enemy spawn, usually enough to get a 2nd ship.  However if you trade ships 1 to 1, what usually happens is that the team with the close spawn respawns and cleans up the 2nd ship, while the team who attacked cannot reach there in time to help their ally.

Dementio:
If the enemy is a brawling team that camps then you don't necessarily need cover to engage as nothing will hurt you from far away.

If it is a trade of kills then it is obvious that running away to regroup is an option. Often times ships cannot react that quickly before the target has left their spawn and for the southern spawn you don't even need to leave it.

DJ Tipz N Trix:

--- Quote from: Dementio on July 22, 2015, 06:34:41 am ---If the enemy is a brawling team that camps then you don't necessarily need cover to engage as nothing will hurt you from far away.

If it is a trade of kills then it is obvious that running away to regroup is an option. Often times ships cannot react that quickly before the target has left their spawn and for the southern spawn you don't even need to leave it.

--- End quote ---

Running away is an option if your ships are faster than theirs and they aren't using some kind of disable for balloon or engines, like carronade or hwacha.  Running away from a Goldfish with a Junker, for example, is almost impossible when you're inside their spawn.

Dementio:
Fly backwards, fly into cover, tar something, maybe you even have a mine, get yourself in a position where only one ship at a time can get you.
When somebody kills your ally, because you were doing two 1v1s than it probably takes a bit for this enemy to turn around and actually shoot you with decent accuracy.
Hwacha can itself be disabled rather easily and a destroyed balloon doesn't necessarily slow you down on Canyon, it could on that slope in the southern spawn area.

And who says you can't kill your target, when your ally dies before the enemy can 2v1 you. You might just be able to kill the other dude too or disable them in return and safely disengage or with masterful piloting, gunning and engineering distract the enemy while taking minimum damage while your ally is coming back.

But to readdress the actual topic of this thread instead of making our own "How to pilot 101":
Yes, I would like another that is only Canyons.
No, I don't think camping in your spawn is a
--- Quote from: DJ Tipz N Trix on July 21, 2015, 07:43:56 pm ---gigantic advantage
--- End quote ---
on Canyon or any map for that matter.

VomAct:
In my experience, camping your spawn is the slowest way to lose a match on canyons.  There just simply are very few places you can sit at and snipe against a smart, aggressive enemy where you can be effective before they are in your face, killing you.  It is true that in competitive you can use the timer to your advantage but ultimately it is not a winning strategy.

Also I thing that the current state of small maps where it is easy to spawncamp is just fine, especially since they chopped your spawn options in half for Duel at Dawn.

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