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MMR
Bart Cunningham:
Is MMR even used? I have fairly good stats with a majority of wins, and so do the people I join matchmaking in a crew with, so why is it I'm often placed into matches with nobody but brand new players who have no idea what they're doing? Even with only two hundred to five hundred people playing at one time, surely the matchmaking could be better?
I have no problem, honestly, helping new players get into the game and teach them what to do and even micromanage them if I need to because they don't have the experience to take initiative, but so often these new players don't seem to want to learn. They entirely ignore my help and honestly ruin my experience.
DaOrks:
There aren't nearly enough people in this game to actually use an MMR system. Seems to be if the games open you join it.
Frostbound:
Basically what daorks said, but on the prime time I find some lobbies where the players' levels are very close to each other (lowest about 10, highest like 20) so the MMR works if it gets enough players to work with.
Queso:
Matchmaker's first priority is to have a balance of total MMR across both teams. This means at low population you'll get a match it was able to create, with balanced MMR. Ideally when it's higher population and can create multiple matches at once, it tries to reduce the range of MMR in a match.
Byron Cavendish:
Even when the population is high don't expect your MMR to place you in a lobby full of high level skilled players. It prefers to create teams with mixtures of high and low mmr teams on both sides, so everyone wins! Basically what happens is the low mmr wander off and the one or two high level ships duke it out.
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