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Double XP Weekend?

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Carn:
I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.

greendra:

--- Quote from: Carn on July 13, 2015, 03:41:32 pm ---I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.

--- End quote ---
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.

Carn:

--- Quote from: The Teenage Wizard on July 13, 2015, 03:50:34 pm ---
--- Quote from: Carn on July 13, 2015, 03:41:32 pm ---I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.

--- End quote ---
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.

--- End quote ---
You have much lower expectations than I. I expect a level 20 to know that. Along with if they know they aren't good on a certain gun.

greendra:

--- Quote from: Carn on July 13, 2015, 03:57:37 pm ---
--- Quote from: The Teenage Wizard on July 13, 2015, 03:50:34 pm ---
--- Quote from: Carn on July 13, 2015, 03:41:32 pm ---I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.

--- End quote ---
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.

--- End quote ---
You have much lower expectations than I. I expect a level 20 to know that. Along with if they know they aren't good on a certain gun.

--- End quote ---
Aye. I am so very kind   :P

Arturo Sanchez:

--- Quote from: The Teenage Wizard on July 13, 2015, 03:50:34 pm ---
--- Quote from: Carn on July 13, 2015, 03:41:32 pm ---I consider novices below lvl 20. If your lvl is over 20, I expect you to know what your doing.

--- End quote ---
I have seen many level 30+ gunners ( Rinntaq ) shoot a galleon at 200M using heavy and miss every single bullet. It really does depend on the player, but in the general scheme I judge players level 30 and below to still not know things such as chem loops, when to go on the hull when playing gungineer and so on.

--- End quote ---

Rinn missing? You must have made him miss.

He's lumbered targets 1km away while I hard clawed into arc. from edge of arc to stabilised, 3 hits and pop.




in anycase... double exp is a dumb idea. its not the kind of game that requires levels to matter. its purely aesthetic. hence why the discussion here of non noob level is so arbitrary. but fyi its lvl 30 where noobs become less idiotic and know when to fix parts. Not neccesarily know chem patterns or know when to buff or give arcs. But they can point a meta the right way and maintain an arc.

Why play so basic at a high lvl? because the game has a lvl inflation problem. People do not "earn" the levels like the old system did (it had its flaws yes)

If muse wants more of the inactive players back. more maps. more modes. This game was sold by its gameplay. So play on that strength and give MORE GAME TO PLAY. even considering this a prospect is a  show of clear lack of understanding on what kept players playing.





What do you guys think of a merit leveling system? Not as in achieves where one is locked until they finish that specific achieve.

But instead you only gain exp via wins. and the exp is 500 or below 2 v 2 giving tiny exp like 100 or even 50. Win exp via the following. match type (bigger the scale bigger the reward), cp gives bonus exp for points difference, same with kill death in dm.

2 v 2=100
3 v 3=300
4 v 4=500
bonus
points difference in death match=10 per kill more than deaths
points difference in cp=1 per 10 (to the nearest ten) points more than the other team.

win streak exp bonus. maxing out to 3x only. 2 wins 1x, 3 wins 2x, 4+wins 3x.

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