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Player Weight
greendra:
--- Quote from: Pomalo D'Estyr on July 13, 2015, 01:49:31 am ---
--- Quote from: Daft Loon on July 12, 2015, 10:29:21 pm ---The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.
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I'd love to play on an upside down mobula though =)
I agree that while weight in sailing is interesting, I wouldn't like to see it in game without having more fine tuning about where to put the guns. You could then have real strategies of weight distribution. That seems a bit complicated though...
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Maybe one day a year, Muse creates a server where all the ships are upside down. :D Hahah. But I do agree that they should spend the time on Adventure Mode instead of "Player Weight" which wouldn't be a very good feature anyway.
Omniraptor:
I think squid would make a decent boat if you removed the balloon.
Fits the islander chaladon theme nicely.
Indreams:
Talking about Guns of Icarus Physics,
Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.
So yeah, beat it reality!
MightyKeb:
--- Quote from: Indreams on July 14, 2015, 10:27:44 am ---Talking about Guns of Icarus Physics,
Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.
So yeah, beat it reality!
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Instantly changing direction in the air and tapping W to walk \o/
Also, teleporting back if you ever happen to decide you want to jump off the balcony of your home.
HamsterIV:
Using player position to change the course of your ship is an interesting idea, but considering how tight the Guns of Icarus game play is right now I don't think the new mechanic would add much to the game and may detract a lot from it. The idea itself could be fun an interesting if you made a game from the ground up about maneuvering via weight shifting. There is a game called Transformice that does a similar thing with multiplayer physics based problem solving.
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