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Player Weight

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greendra:

--- Quote from: Pomalo D'Estyr on July 13, 2015, 01:49:31 am ---
--- Quote from: Daft Loon on July 12, 2015, 10:29:21 pm ---The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.

--- End quote ---

I'd love to play on an upside down mobula though =)

I agree that while weight in sailing is interesting, I wouldn't like to see it in game without having more fine tuning about where to put the guns. You could then have real strategies of weight distribution. That seems a bit complicated though...

--- End quote ---
Maybe one day a year, Muse creates a server where all the ships are upside down. :D Hahah. But I do agree that they should spend the time on Adventure Mode instead of "Player Weight" which wouldn't be a very good feature anyway.

Omniraptor:
I think squid would make a decent boat if you removed the balloon.

Fits the islander chaladon theme nicely.

Indreams:
Talking about Guns of Icarus Physics,

Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.

So yeah, beat it reality!

MightyKeb:

--- Quote from: Indreams on July 14, 2015, 10:27:44 am ---Talking about Guns of Icarus Physics,

Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.

So yeah, beat it reality!

--- End quote ---

Instantly changing direction in the air and tapping W to walk \o/


Also, teleporting back if you ever happen to decide you want to jump off the balcony of your home.

HamsterIV:
Using player position to change the course of your ship is an interesting idea, but considering how tight the Guns of Icarus game play is right now I don't think the new mechanic would add much to the game and may detract a lot from it. The idea itself could be fun an interesting if you made a game from the ground up about maneuvering via weight shifting. There is a game called Transformice that does a similar thing with multiplayer physics based problem solving.

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