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Player Weight

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greendra:
Hello!

So a few days ago, I was out sailing ( In real life ) and I had a thought. What if players had weight? You might ask, "What for?" or "Why do players need weight". Say if all crew were on the port side, the boat would tilt to port. This would mean that it would also slightly turn. If the engines are down, you could send 1 gunner to stand on one side, to even it out, making the ship fly straight whilst the engis fix the engine.
This could be used to troll if it had so much of an effect on the ships course, as all three crew could stand at the front, making the nose go down, meaning the captain has to use the balloon to go up constantly so he doesn't crash into the ground.

Just an idea. It might not work, but I like the whole idea of the ship being able to rotate a bit.

( The whole sailing bit was just because you have to use weight on a sailing boat to make sure you don't capsize. )

Dementio:
Those poor Junker pilots.

Carn:
An interesting idea, but I'm not for it, not in this game. Broadside ships like the Junker and Galleon would suffer for one thing. Another is that it would probably be a pain for Muse to code and implement, and I would prefer they focus on co-op and adventure mode.

greendra:

--- Quote from: Carn on July 11, 2015, 08:47:57 am ---An interesting idea, but I'm not for it, not in this game. Broadside ships like the Junker and Galleon would suffer for one thing. Another is that it would probably be a pain for Muse to code and implement, and I would prefer they focus on co-op and adventure mode.

--- End quote ---
I have to agree with you there.

Daft Loon:
If ships were to swing around under the balloon it would make ramming, minotaur and harpoons rather interesting. Imagine harpooning the bottom of a spire and pulling it so its guns tip up out of arc.
I think if the game had taken a more "sky is an ocean" approach it would be a must have.

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