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Dust Storms

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Daft Loon:
They don't really add anything positive to either map, on dunes they mostly just make you wait for them to pass and they do whatever you were doing and frequently result in both teams waiting on either side of the zone unwilling to attack and sniping at 50% or so speed because of the extra cloud cover, on desert scrap they are part of the large bias towards whoever gets to the point first.

For desert scrap i think rotating the path of the clouds 90 degrees so they go across the opening rather than through it would give the attacker an advantage that they need.

For dunes I'm not sure, spreading them out across 3 rows of the map maybe?

The Mann:
I personally think that Sandstorms should alternate, be random and spawn at different locations.

On the practice map, the sandstorms are peripheral. they form a huge circle on the map rather than a predictable occurrence across the middle.

Despite this though, it could be very hard to achieve and could also cause strain on the servers hosting the maps.

Daft Loon:
As far as randomness a semi-random pattern long enough that people don't keep track of it would be good enough and less server intensive, as long as it had a variable start point.

Dementio:
On scrap it adds constant pressure to the defenders. When you are trying to capture a point that is defended by 3 ships and you can only get into the capture zone from one specific angle, then you want them to feel the pain of the sandstorm, because otherwise it will be nigh impossible to get there. If the sandstorm is only in front of the opening and not going through it, from north to south, then the attackers have more problems, beause the defenders can see them coming through the cloud/sandstorm first and get the first shots of.

On Dunes I never had any problems with it. If snipers have that much trouble then they should realise sitting in their spawn and sniping the other end of the map, the enemy spawn, isn't going to work. And actually, sandstorms often don't do anything for them on dunes, because they can go above them or below them and get a clear shot even with the clouds rolling through.

And for retreating there is one thing the sandstorms do better than anything else: They lose your spot instantly. You probably know the feeling that when you go into a cloud and suddenly you are spotted, it doesn't happen in sandstorms. And if they flare you, there is a good chance half of them are lagging and unable to hit you :P, but when it is for example a Metamidion chasing you, they probably won't use the flare and you can easily escape, because in there nobody will be able to see the other ship.

Although I never used clouds like the following, you could use them to fend of ambushes, they can happen in Dunes, yes. Nobody wants to start an ambush in the middle of the map and you can just chill above or below the sandstorms in the middle of the map. When something happens, chances are you already saw that ambush coming and are prepared.



I have nothing against making the cloud patterns in general more random and as long as the number of clouds on the map doesn't increase they probably won't be too many server or graphical issues. But even though they are not random, I have had very few matches where they make the match worse for both teams and those worse matches where probably when I played with some novices together, because they don't care about that sandstorm, they are going to fight in the center of the map until victory or defeat.

BlackenedPies:
I think the sand should only affect the defenders in scrap. It's too easy otherwise, it needs something to balance.

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