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Dust Storms

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Dementio:
I also talked about how I think long ranging with the Lumberjack on desert scrap is worse than the sand storm:


--- Quote from: Dementio on July 13, 2015, 11:02:29 am ---In desert scrap shooting a Lumberjack into point could actually work, because when you are too low you can't cap the point, but that is not fun either or is it? In deathmatch you can dodge long range, engage them through cover and clouds, but in desert scrap you would have to stay on the point and eat it. That is even less fun than the sand storm as far as I can tell.

--- End quote ---

You can in fact do long range to stop other attackers, if your teamwork is good enough for it.

Stopping the momentum may not be bad either. You are doing a close range brawl against the same three ships for the entirety of the match with (very likely) no special sneak up attacks. The sandstorm adds something to it. If there is something else that could add player independent dynamic to some degree, I wouldn't mind hearing about it. Or maybe open a way to actually attack from above from all angles. But now I am turning it into a discussion not focused around the sand storms anymore.

Byron Cavendish:
That's true it does add something to it. Im not saying the concept of sand storms is bad either. But the current mechanic of a continuous storm repeating the same narrow path in the middle of a desert is both frustrating and realistically unsound. If it travelled in different patterns and from different angles dynamically, sure that would be interesting and break up a lot of strategies.

Dementio:
A different pattern sounds nice.

greendra:
I would like a feature where you could turn dust storms and clouds off in practice match. I find it hard when trying to work out the ark of the gun at different ranges, when at 2000m + there is 99.99% of the time a cloud in the way.

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