Info > Feedback and Suggestions
Weapon range descriptions
BlackenedPies:
It's usually only the target ship that is moving. You can hit medium sized ships at 1k that are stationary, and can hit a galleon moving at any speed. If two spires are shooting at 1k it isn't hard to land the flak. There are many situations where there is no unpredictable movement of either ship, and your captain should say if you're drifting or moving vertically. Flak is certainly effective at 700m against medium ships which is enough for a long range gun. I expect anyone I put on flak to be able to hit a target as small as a charging pyra at 600.
Then again I was recruited by Smollet and Frogger after shooting flak spire. Ended the match with a perfect shot on moving junker atleast 600m, first shot hit right after break.
Daft Loon:
--- Quote from: ZanC on July 11, 2015, 10:46:00 am ---I think it's not very important to change it; if players are interested to learn more about the weapons they can read and study the specs itself.
--- End quote ---
Its a very minor point but also easy to change and IMO worth doing to remove a small portion of the unnecessary part of the learning curve. At the very least the minelauncher description is blatant lies and should be hard coded to short.
Carn:
Gotta agree when it comes to the Mine Launcher.
DJ Logicalia:
The mine launcher is very long rage if you shoot one out and then run very far away
Koali:
--- Quote from: DJ Logicalia on July 11, 2015, 11:05:57 pm ---The mine launcher is very long rage if you shoot one out and then run very far away
--- End quote ---
...Yeah, I guess so.
Also it's range, not rage.
Silly Logic.
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