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Suggestions about AI improvement
BlackenedPies:
The first step is to make general purpose AI. The AI are not perfect and have problems but they work. Specific suggestions to AI behavior are helpful and should be emailed to feedback@musegames.com
The next part is adding AI commands. Right now we have the basic commands involving three buttons. These work reasonably well but could be supplemented with a fourth command of 2 attack 1 repair. The next step is specific commands like the V commands which isn't easy to program or implement.
The final addition is customization which would only be used by a limited number of players. It would be complicated to program and implement, and could be detrimental to the ship because it would be difficult or impossible to change customizations during game. Customization is not necessary in this game and not worth the programming time for a niche use.
Hoja Lateralus:
Muse has enough of stuff to do, the purpose of the game is to play with other people. Muse probably both can't afford and don't want to put any more work in AI except for what is needed for Co-Op and Adventure Mode. Perhaps some of this work may be transfered into skirmnish some day (like the maps and ships we're being promised) but I personally don't think it will.
Bottom line, not gonna happen.
Schwalbe:
I'd rather say that they won't even want to hear about such an evolution of AI behavior for the sake of keeping the community alive, and not letting assholes like Ceresbane to survive.
The only thing I'd change is AI crewmembers having a recommended loadouts like set by the captain, and not going with always the wrong ammo. A small yet significant change.
Arturo Sanchez:
--- Quote from: BlackenedPies on July 09, 2015, 06:05:26 pm ---The first step is to make general purpose AI. The AI are not perfect and have problems but they work. Specific suggestions to AI behavior are helpful and should be emailed to feedback@musegames.com
The next part is adding AI commands. Right now we have the basic commands involving three buttons. These work reasonably well but could be supplemented with a fourth command of 2 attack 1 repair. The next step is specific commands like the V commands which isn't easy to program or implement.
The final addition is customization which would only be used by a limited number of players. It would be complicated to program and implement, and could be detrimental to the ship because it would be difficult or impossible to change customizations during game. Customization is not necessary in this game and not worth the programming time for a niche use.
--- End quote ---
the only thing the V commands would work for would be the repair x-part (if they added that so that you swap x-part to top priority=but you need an as you were command to for return to default).
the rest though... can be done via mode changing and captain spotting.
also... commands for part targeting.
But hey... we can talk about the many many many simple ways AI can be fixed. But its very low on muse's priority (if at all).
also swal... lol. dat salt. cry some more.
Daft Loon:
How about this:
The ability to set in the ship screen 3 zones by clicking components, these would display as highlighted components and paths in Green, Yellow, Blue (or whatever looks best). These zones would be toggleable to visible by each crewmember themself (maybe all lobby since everything visible is the current theme) and useful for explaining roles to newer players, "Look at the ship screen, the green area is yours". The Ai would either totally ignore or de-prioritize components in zones with a player in them (possibly having a player use/repair would claim the zone for a time) and split themselves between the remainder. Any player who follows basic instructions (now with pretty highlighting) about where to be would be equal or better than Ai still while a single Ai crewmember would not lock down your ship choice as much as it now does.
Another very simple tweak is to change F2 and F3 to +Ai gunning and -Ai gunning, it could display as a number of symbols equal to the number of Ai in place of the current single one, chaning from wrench to bullet to show the numbers.
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