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Dual hwatcha galleon stun lock.
Mr.Bando:
Noticed this trend coming out with many galleons fitted with only hwatchas for heavy weapons. Since gunners can regain stamina from destroying components on enemy ship. Chuck that on a galleon with one of the best shatter guns and you get a gunner drinking in plenty of stamina to fuel speed reloads while chain firing* both guns. This can keep many inexperienced players stun locked and unable to do a thing. Add a gattling and the outcome is pretty much decided. I suppose one can argue that this has been around for a long time, but with stamina system added and how it affect gunners, it has gotten more powerful.
Fully legit or the new trollship to pound hapless newbs with?
Discuss
*act of firing one gun till ammunition in magazine is expended then jumping onto different gun and firing that while first gun reloads
BlackenedPies:
The main change was the -30% jitter reduction on hwatcha. Gunner stamina refills the slowest and disabling 4 components only fills it up 1/3. By using the full 6.5 seconds of stamina you can reduce a reload by a max of 1.6 seconds.
The change was the hwatcha buff not gunner stamina. Muse said the jitter reduction was to match the nerf of heavy clip but it was just a huge buff to burst hwatcha. Burst hwatcha can now be paired with lesmok gat. Gat double hwatcha left is quite effective on brawl galleon, double hwatcha right side is not (only support).
I think hwatcha jitter should be reduced to -20% of original or less, and heavy clip needs a buff. Heavy clip should reduce clip by 20% not 25%, and if the jitter is staying the same then it could have a burst radius bonus of +10-20% which would also slightly benefit banshee and light flak. And buff heavy carronade too.
ZnC:
Good observation, I haven't been playing the game lately but what you guys mentioned makes sense. Hwacha accuracy buff with gunner stamina would make double Hwacha broadside pretty strong; you'd only need one gunner to man them so the buff-gineer can focus on engineering. I am not so sure about using stamina for a second or two off the Hwacha reloads though, using stamina to help the Galleon's limited arc sounds applicable to more situations.
IvKir:
Well, it is strong, that i can tell. But you still can counter it.
First - if you flying something, that not Galleon or Pyramidion - you can outrun and outmaneuver double hwacha side and get in front, or behind it. Behind is better.
Second - gatling and mortar with burst can damage guns pretty quickly.
Third - Tar cloud and Vent tools can give you an edge against double hwacha galleon.
Four - you still can use disable builds. Spire, with hwacha or merc gun can be a something, that enemy galleon should fear.
So in my opinion double hwacha galleons is not as fearsome, as they may be
Kamoba:
Hwacha was buffed, but quad hwacha galleon, is from my observations only what newbies take because they see "BIG SHIP BIG GUNS!"
Though the double Hwacha galleon as bralwer to.counter metamidion is good... There are better loadouts to "troll" with.
But double hwacha galleon, with gunner stamina boosts, is still very weak in many scenarios.
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