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Dual hwatcha galleon stun lock.

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Indreams:
I haven't played a lot since the change, but dual hwacha stun lock was a thing before. Especially for less experienced crews in 2v2s.

A good pilot can maneuver out of it. An experienced engineer can prioritize repairs to avoid prolonged stun. A practiced gunner can quickly disable a hwacha.


It's easy to counter a dual hwacha galleon. Of course, I am a little dated. But I doubt the above changed much.

Dementio:
Inexperienced players always have trouble against all the ships. Double Hwacha is probably one of the easier things for them to deal with, as long as there is no additional piercing gun like a Gatling on them. All they have to do is go upwards or downwards, that will work with all ships against a Galleon, sometimes even when the own ship is a Galleon too. A double hwacha Galleon is in this sense an actual good enemy, since it teaches inexperienced players that when you use the 3rd axis to your advantage, death can be avoided.

A double Hwacha Galleon with a Gatling on the same side may just create a sense of helplessness as inexperienced players die, but a Gatling and a Mortar, or a Light Flak even, kill a little bit quicker, as far as my experience can tell.

What I find more devastating is the combination of Hwacha and Heavy Carronade or double Heavy Carronade, because then the ability to dodge up and down is either limited or non-existent and death will follow inevitably.

Daft Loon:
Double hwacha has been one of my favourite gunning roles since before the patch and although it allways had its merits the stamina arcs have made stopping people getting away much easier, in a good case you might get back all the stamina you used to make the shot.

There's quite a range of skill that can go into it from the aforementioned novices taking it because it seems powerful through to the pilot keeping medium-short (as opposed to short) range to limit dodging, the gunner consistently landing the shots from both guns at full speed and repairing each as he goes, and the engineers being coordinated to keep a gattling firing amongst repairs. With a good gunner, a few clips worth of arcs and either moderately careless armor repairs or supporting fire (from your own light gun or elsewhere) most ships will be doomed and failing that still disabled to some extent. It is still however a galleon with the usual horrendous weakness to mercury, artemis and competent opposing pilots.

I had great fun once thrown into a quasi-novice match as the engineer on a galleon with a double hwacha + flare side, it takes a fair bit of experience that my opponents lacked to keep chem spray against hwacha barrages and 15 fire stacks do enough damage during a mallet cooldown to tip them over the edge even if they use extinguisher.

From - http://ducksoficarus.servegame.com/ - double burst hwacha will take 20s to bludgeon through pyramidion armor with mallet repairs, it may be entirely possible to get the kill on the second clip of the second gun against an inferior opponent using only double hwacha. With no repairs it takes 40 hwacha shots to break a pyramidions armor and 14 to kill its hull so unloading both with good timing against an unprepaired engineer at point blank could do 8/14 hull damage with burst.

HamsterIV:
The counter to galleons is maneuverability but once your engines are disabled the only vector you can maneuver on is the vertical one. Most new captains don't use the up/down vector in a fight and are more vulnerable to disable/brawler galleons.

There are many ways to prey on the inexperience of newbies. My favorite is still the flame thrower especially when they experiment with double gunner or no extinguisher buff loadouts. A flame lock can put an experienced crew out of action for a few seconds if they neglected their chem cycles, but I have seen a novice crew be put into damage control mode for over a minute or die outright from crashing as a result of a single flame thrower pass.

Byron Cavendish:
It's legit. A gunner running a bottom deck of all hwachas is as old as dirt. Will it wreck newbs? Sure, but a lot of stupid things will to. TB runs a newb killing boat called the "skreepoon", a mobula with banshees and harpoons and flares. What works against newbs is limitless and really shouldn't affect perception of builds. One merc on any ship pretty much renders the hwacha galleon useless.

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