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Where is the PvE mode?

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Omniraptor:
In terms of pace goio might be a smaller version of arma? I haven't played arma but I've seen a few videos. But it seems fairly popular..

MagKel:

--- Quote from: Dr Brobotnik on June 21, 2015, 11:00:15 am ---
--- Quote from: MagKel on June 21, 2015, 10:54:01 am ---GOIO's competitive lack individuality. Hence will never be on the same popular level of other competitive games.

--- End quote ---

Dunno what people you fly with, but all of my crew mates are very personable =)
The again, if you simply watch the whole thing from outside, you won't know that.

--- End quote ---

I meant from a spectator point of view, someone who's not an expert of the game neither knows the vast background of GOIO's competitive scene

Velvet:
Slow pacing doesn't preclude popularity but it may preclude the sort of competitive play that could increase popularity. I think GOIO and Arma have it in common that although they have competitive scenes, neither really has the potential for a major competitive scene that could be a big sales driver.

Hoja Lateralus:
Competetive games are fun to play but also fun to watch. This is important.

GOIO is just so-so fun to play, but for me it's not really fun to watch. It's quite boring due to its' pacing, and there's not really much to see. In most popular games you can see how individual players do their stuff and it's quite interesting. In GOIO? Seeing engineers banging things? Or pilot turning the helm? Gunner aiming with his gun.... perhaps? It's all not that interesting to watch.

MagKel:

--- Quote from: Kamoba on June 21, 2015, 12:08:39 pm ---In all of Magkels post one sentence stands out the most...

"this will never cater to a majority of spectators"

As much as I love guns of Icarus and the competitive scene, it is hard to sell towards the mainstream market...
The YouTubers are not selling the game when they play as an example, they're selling the fun they're having, which is more often than not exaggerated as are their personalities..

The audience which GoIo competitive sells to is not a mainstream audience...
It is very easy to paint a single ship and crew as a hero, underdog or any other role that mainstream audiences thrive on, this is not the problem, the problem originates from how the game appears from an outside perspective...
No matter how the spectators sell the game, and no matter if they follow crew or ships, the game from an outsider view looks tactical more than action packed, because it is.

Watching Guns is more like watching Golf or Chess than it is like watching Hockey or Football (personally I hate football, but I'll not go into that! :) )
The action is not a constant through the match, you spend half the match watching pilots make tactical choices and movements, based on their assessments of what they predict the enemy will do, tactically playing cat and mouse until one.gets the upper hand, then there is a chip shot to the green and the ally makes the putt! Or the bishop takes the queen from behind after the knight makes a distraction, then its back to tactics choices and movements which does not appeal to the low attention span and intelligence levels of the mass audience, which guns does not appeal to..

Co-op has more consistent action over time, but the threats to the players are much lower and skill cap lower, so selling that to an audience will be tough too...

All we can do is sell to those who enjoy guns and encourage as much competitive play as we can...

As for my opinion regarding the original post... My opinion tallies with others who have posted, I shan't echo :)

--- End quote ---

I agree, the game is too layered to rise the heartbeat of a spectators unless the observer knows exactly what is going on, what is going to happen and why.

Maybe the "individuality" could shine if they give access, only for competitive, to 1 v 1, some kind of duel, maybe in KOTH maps to avoid dispersion,  forcing the fight and setting an inevitable end of the game. yes, ship variety would suffer (more than the metamidion era? I doubt) but individuality would rise.

Removing the tactical possibility of 2v1 or cooperative builds, pitting the opposing crews there alone could possibly create the "legend" that other games manage to dispense so easily. The masterful repairs of the main, the timely buffs and such could be described in depth without forcing the streamers to jump from one angle of the map to the other. In a 2v2 things happen too fast for a single voice (Maybe someone remembers that when i spectate i almost always do the broadcast via text chat, well it is finger-breaking) once the spots are acquired, all the voice can do is to call the name of the ship and in a few words explain what's going on. Hardly something a novice spectator could appreciate. incidentally this is the same problem of many sports or competitive activities such as cricket, golf and poker.

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