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Where is the PvE mode?
Queso:
Adventure mode is the long term idea that we see as the ultimate version and culmination of Guns of Icarus. Co-op mode is the step we raised enough money for in our last Kickstarter. Co-op is intended to be a game worth making in it's own right, but the work being done on co-op is also work towards adventure mode when co-op is completed.
Velvet:
don't think even adventure mode will have freeroam open world airship piloting though, which is a shame.
Queso:
That actually largely comes down to 32 bit precision physics calculations, which, while not impossible to circumvent (see Space Engineers blog post), is still pretty difficult to rework, especially in a game that's been in development for this many years.
(Interesting to note, the system implemented by space engineers works especially well for a space game because it is highly unlikely that single objects extend far past 32 bit distance limits. This is less true for a game like Icarus where namely the environment cannot be easily chunked into independent sections, which would cause physics issues at the borders of regions. In the more distant future, 64 bit physics may become more viable for newer games as hardware performance increases, but we are still a ways off from it, especially with the prevalence of 32 bit off the shell physics systems still being common and viable, and 64 bit precision being generally unnecessary.)
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