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Sunday Community Skirmish #56 (Signups for Sunday June 21st)
BlackenedPies:
It wouldn't make sense to let ranged engagements continue after the time limit because those can last quite a while especially with cover. If ships are brawling within 500 meters then combat won't last long. If it lasts longer than an extra 10-20 seconds then call the match.
MagKel:
why not using the log as a definition of engagement?
Once the timer is out, if no hostile damage is recorded (component destroyed) for 20 consecutive seconds, the match is ended.
this would either force the hand in a sniper match or let a brawl continue until a side reaches 5 kills.
sparklerfish:
Hmm, it's true that ranged sniping engagements can take a looooong time. I would be okay with something based on range or component destroys. It just sucks when you're in a brawl and the match is clearly going to end in a few seconds anyhow, and the timer runs out. Clan Clan frustratingly lost a very close match that way once when we would have won with 5 seconds more on the timer.
Princess Tutu:
--- Quote from: Kamoba on June 22, 2015, 03:21:27 pm ---That's where I think the problem will be, defining reasonable terms of engagement and as mentioned by Skrim, teams calling unfair treatment.. The more complex the rules the more complex the arguments behind them if challenged..
Sometimes keeping it simple (especially since a lack of teams normally tallies alongside a lack of willing referee's) can make things easier for everyone if ever extra hands are needed to help behind the scenes..
--- End quote ---
The red part is just a normal part of competitions. Every single thing where the referee has any power has that. So we should ignore that aspect and ask the real question. How much power should the judges have?
Byron Cavendish:
I wouldn't say it was unfair, and I think our ref did a great job. He made the call according to the rules. I would call it a shame though, as in that situation it was 4-4 and my team was 2v1 about to kill the enemy ship for the win. It was a gritty close range engagement and we were pummelling him as fast we could. I was so into it I hadn't even realized it was over for like a minute after! I was really keen to see how that game ended naturally. That's the shame, timers can sometimes ruin a thematic ending. I am also the man responsible for timers in the first place, so I do understand their necessity.
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