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Sunday Community Skirmish #56 (Signups for Sunday June 21st)
Kamoba:
--- Quote from: Skrimskraw on June 22, 2015, 11:53:45 am ---I think first kill breaking ties is the most fair, since it puts a pressure on teams not to fuck up in the beginning.
having the tie breaker be the recent kill doesnt mean that the team tying it up deserves to win anyway.
There just cant be fair rules to this.
alternatively you could just say red team always wins ties, its simply just not a fair way of doing Things no matter what. but we all agree that coin toss is bullshit.
--- End quote ---
Bolded and saluted.
BlackenedPies:
First kill tie break makes sense to me, but stopping in the middle of brawling doesn't. Letting brawling finish after the time limit would slightly complicate rules, an example being adding 10-20 seconds if ships are in combat within 500m. It would give a little extra time to ranged teams at the disadvantage to rush in and try their luck at brawling. Of course it's not much different than the default time limit and the current tie break works.
Skrimskraw:
if the teams would be alright with referees letting the timer run during engagements, i dont see a reason not to let this happen.
BUt be prepared for teams calling unfair treatment from referees.
Queso:
If you decide to let refs call it, you just need a reasonable definition of engagement.
Kamoba:
That's where I think the problem will be, defining reasonable terms of engagement and as mentioned by Skrim, teams calling unfair treatment.. The more complex the rules the more complex the arguments behind them if challenged..
Sometimes keeping it simple (especially since a lack of teams normally tallies alongside a lack of willing referee's) can make things easier for everyone if ever extra hands are needed to help behind the scenes..
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