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The Tip Jar, a collection of community tips
Helmic:
Actually, I find it easier to make the last hit a mallet hit - takes the same amount of time, but guarantees a mallet repair in the event of lag. Gotta be able to eyeball that rebuild state, though.
N-Sunderland:
Use flare guns to your advantage. Spotting through clouds isn't the only thing they can do. They also put a 15(?)-stack of fire on whatever they hit. That's huge. Combined with their ridiculous arc, they can actually be used as pretty deadly weapons. An otherwise useless side gun (e.g. either side gun on the Spire, rear left gun on close range Pyra) can be transformed into an extra front gun, pretty much. If you target the balloon, then it'll start dying pretty quickly, which'll distract an enemy engineer who would otherwise be firing back. Of course, this can only be pulled off when the main engineer has time to jump on the gun, or when a gunner/gungineer is waiting for a reload. This makes it a deadly combo with a hwacha on a Spire.
Helmic:
Fifteen stacks? What the silly fuck? I'll have to try that out then.
-Muse- Cullen:
--- Quote from: Helmic on April 18, 2013, 11:44:01 pm ---Fifteen stacks?
--- End quote ---
Yessir. Earlier today, I flew a pyramidion with two flares on the front. As stupid as it sounds, the constant fire stacks were debilitating to the enemy. Clever use of the side guns and ramming, in conjunction to the flares, netted us the win.
The only reason we won, though, was because the enemy probably had Chemical spray instead of a fire extinguisher. The extinguisher would have completely negated the problem. The chemical spray took too long to put out the fires, and the DoT destroyed systems.
Captain Smollett:
That leads me to another good tip. When you're opponent is attacking you with weapons that cause significant fire stacks, chem spray your components before they are set on fire.
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