Main > Q&A
The Tip Jar, a collection of community tips
N-Sunderland:
Tip: Read this guide from the old forum. It's still almost entirely relevant, and does a great job at covering every aspect of engineering.
HamsterIV:
If your balloon is under attack don't use Helium or Chute vent to get out of your enemy's fire arc. The balloon damage and decrease in vertical drag will only kill you faster. Call for help and try to get at least one gun on target. Most Carronade ships will break off an attack once their hull armor is breached.
Helmic:
--- Quote from: HamsterIV on April 16, 2013, 04:17:54 pm ---If your balloon is under attack don't use Helium or Chute vent to get out of your enemy's fire arc. The balloon damage and decrease in vertical drag will only kill you faster. Call for help and try to get at least one gun on target. Most Carronade ships will break off an attack once their hull armor is breached.
--- End quote ---
And if you have a buff hammer, get it on that balloon ASAP. It's like both hydrogen and a chute vent put together, except it doesn't sacrifice any HP. Incredibly useful for fighting carronades.
HamsterIV:
If you are an engineer rebuilding a component, switch from spanner to mallet for the last hit or two while the component is still red. It is important to make the first hit post rebuild a mallet hit, since it will ensure the component is as repaired as possible. On some laggey servers you will have no idea what the component state is and making the first hit post rebuild a spanner hit may result in the component breaking again if you are under fire.
This also applies for crew double teaming rebuilds, either switch to mallet or stop assisting when the rebuild is almost done.
N-Sunderland:
That works well when you're starting out, but it's better later on to work on simply timing the last spanner hit and first mallet hit well instead.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version