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The Tip Jar, a collection of community tips

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HamsterIV:
-Some captains suffer from tunnel vision, if you spot something let your captain know verbally.
-If you just spawned and your ally is getting double teamed on the other side of the map don't rush blindly to his aid. Sometime it is better to let your ally die to reestablish the formation, than to feed the other team a steady stream of 1v2 fights.
-Pick the squishiest ship on the other team and gang up on it with your team mate, forcing the other team into a steady stream of 2v1 engagements is a fast path to 5-0 victories.
-If you take cover in the clouds immediately change your direction and altitude when the enemy team looses spot. A good gunner will predict where you went and try to blind fire you.
-If you are hiding in clouds to repair tell your gunners not to shoot. A good gunner on the other team could track the path of you bullets back to the source.
-If an enemy ship takes cover in the clouds, and you have a large clip weapon (like a Manticore or Whirlwind) spray the clouds around where you last saw the target with bullets. The hit confirmation box will show where the target is to the other gunners on your ship.

ATeddyBear:
- When piloting only rarely leave the helm. Even if your Balloon is down you can still pilot the ship to a safer spot and give your crew more time to repair.
- Know your limitations of your ship. This goes double for Squid pilots I see charging to the front of a Goldfish.
- Know when to run. Most maps offer some sort of cover to escape and give your crew a breather.
- For Engies. Know all the jumps to get around a ship. The quicker you can get to a component the higher your chances for survival.
- Use uninspiring ship names to throw off the other team (We Will Die, We Will Lose, We Will Blow Up). Over confidence can kill! =)

Van Der Basya:

--- Quote from: ATeddyBear on February 26, 2013, 03:32:09 pm ---- Use uninspiring ship names to throw off the other team (We Will Die, We Will Lose, We Will Blow Up). Over confidence can kill! =)

--- End quote ---

Well, I hardly disagree with it... He that has an ill name is half hanged.

N-Sunderland:
Never start trying to fill in other's roles. If you're a gunner, don't go all the way up to another deck to repair the hull. Stay away from the hull. Only repair anything if you're asked to, or if you're far away from enemies. If you're an engineer, don't get on to the heavy guns (except on the Galleon, but that's another matter). You'll probably have a light side gun assigned to you. Also, if you're the secondary engineer on the Pyra, for example, never help the main engineer until asked. You're making a much more important contribution to the team by staying on your gun. Also, buffing is a minimal priority. If you're on a Galleon and a ship is sitting in your broadside, don't go buffing the engines. That's just silly.

Oh yeah, and don't take lesmok for the field gun. I'm not sure where people get that weird idea.

Pickle:
Use your "friend" tags wisely, periodically look through the Social tab and decide "Do I remember this player?" "Are they still an active player?" "Do I enjoy playing with this player?" - keep your friends list up-to-date and use it, when there's a player online who you enjoy playing with go join them in a match.  Crews that play together regularly will work better.  It doesn't have to be a fixed crew of four, but even having just one crew member you know on a 'ship can make a difference.

(I've just culled out my Social tab, removing about 2/3rds of the names - half of those hadn't logged in for 30+ days, the other half I couldn't remember who they were)

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