Main > Q&A

The Tip Jar, a collection of community tips

<< < (5/24) > >>

RearAdmiralZill:

--- Quote from: Hubert PIckle on February 27, 2013, 02:39:55 am ---Use your "friend" tags wisely, periodically look through the Social tab and decide "Do I remember this player?" "Are they still an active player?" "Do I enjoy playing with this player?" - keep your friends list up-to-date and use it, when there's a player online who you enjoy playing with go join them in a match.  Crews that play together regularly will work better.  It doesn't have to be a fixed crew of four, but even having just one crew member you know on a 'ship can make a difference.

(I've just culled out my Social tab, removing about 2/3rds of the names - half of those hadn't logged in for 30+ days, the other half I couldn't remember who they were)

--- End quote ---

The only reason I dont do this is the newsletters they send out each update. Ive had old friends come back and all of them said "Yea I got a newsletter about an update and it brought me back." Old friends make great matches.

HamsterIV:

--- Quote from: Hubert PIckle on February 27, 2013, 02:39:55 am --- Crews that play together regularly will work better.  It doesn't have to be a fixed crew of four, but even having just one crew member you know on a 'ship can make a difference.

--- End quote ---
I don't necessarily agree with culling my friends tab; but the difference between a ship of three bots/insubordinate players, and a ship with one player who follows instructions plus two bots/insubordinate players is immense. If that one player already knows the captain's style and can do what is needed without orders, the captain can spend more time whipping the rest of the crew into shape.

N-Sunderland:
Know which parts of the ship to hit with your gun. Don't start shooting the balloon with a gatling, that's just stupid. For the same reason, you should avoid shooting at the hull with a carronade (thought that's a bit less stupid).

If your pilot tells you to get on a particular gun, get on that gun and that gun only. I've had too many people on Pyras who decide to get on the rear left gun and sit there for the entire match.

Don't use lochnagar unless you've got a really powerful gun with a small clip, like the flak or the merc. Even then, I'd recommend charged instead.

The ships have colours on them. Look at those colours wisely.

Don't start shooting at an enemy until  it's in range. Seriously. What are you possibly going to manage with your mortar when the ship is on the other side of the map?

Lord Dick Tim:

* Don't fight on your enemies terms!
If your facing long range fire go to ground and hide!  Get close to tall objects or terrain that will make it difficult to line up a shot.  Patience is key, a perfectly executed ambush will allow a disadvantaged force to overwhelm a superior one.
* Be lucky!
Luck is opportunity meeting preparedness, coordinate and plan a complimenting strategy with your fellow captains.
* Make good use of Captain Tools!
Tar is often over looked as an effective tool.  At long range it can break a lock that sticks in cloud cover, and at short range enemies caught in it will have their components destroyed.  Phoenix claw is GREAT on squids for a rapid and surprising about face with little loss in momentum.  Helium and Chutes can be used just like moon shine to ram somebody at high speed above or below you!  Talk about an uppercut!

Jazzza:

* Don't attract attention by shooting at an enemy out of range unless you need to (to distract them/attract them away from cap point or damaged teammates, etc.
* Work together with your team
* Shoot at the balloon if your enemy is low to the ground or over dangerous terrain
* Don't all run to something to repair - balance it
* The hull is the most important part of the ship (although I'm realising that to preserve the ship, you may need to repair other things such as the engines to evade)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version