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Artemis Rocket Launcher
N-Sunderland:
--- Quote from: Queso on May 05, 2013, 11:03:46 pm ---Howitzers OP? That's as far back as you go? I'm going all the way back to missile slings OP when they were heat seeking. Those things were unbeatable way way back in beta. It seems we've come full circle.
--- End quote ---
Nice try, but I was there for that. Howitzers just stick out in my mind way more.
N-Sunderland:
--- Quote from: -Bounty- Helmic on May 05, 2013, 11:06:15 pm ---You have to remember that the Artemis hasn't been wreaking havoc for very long, and its possible there may be a counter that hasn't been discovered just yet. No reason to get worked up about Muse not commenting just yet.
--- End quote ---
But there aren't any guns that can beat the Artemis. It destroys enemy guns before they have a chance to even come into range, and with its huge AoE with burst you can keep them down all day. The only reliable counter to the Artemis I've found after a good deal of playing is another Artemis.
Helmic:
--- Quote from: N-Sunderland on May 05, 2013, 11:15:25 pm ---
--- Quote from: -Bounty- Helmic on May 05, 2013, 11:06:15 pm ---You have to remember that the Artemis hasn't been wreaking havoc for very long, and its possible there may be a counter that hasn't been discovered just yet. No reason to get worked up about Muse not commenting just yet.
--- End quote ---
But there aren't any guns that can beat the Artemis. It destroys enemy guns before they have a chance to even come into range, and with its huge AoE with burst you can keep them down all day. The only reliable counter to the Artemis I've found after a good deal of playing is another Artemis.
--- End quote ---
I don't entirely disagree, but it's better to test it out for a day or two to see if anything does emerge. You have to give it a little time to see if the meta can react. It's not like Muse is intentionally letting everyone suffer because they hate us.
N-Sunderland:
--- Quote from: Helmic on May 05, 2013, 11:40:58 pm ---
--- Quote from: N-Sunderland on May 05, 2013, 11:15:25 pm ---
--- Quote from: -Bounty- Helmic on May 05, 2013, 11:06:15 pm ---You have to remember that the Artemis hasn't been wreaking havoc for very long, and its possible there may be a counter that hasn't been discovered just yet. No reason to get worked up about Muse not commenting just yet.
--- End quote ---
But there aren't any guns that can beat the Artemis. It destroys enemy guns before they have a chance to even come into range, and with its huge AoE with burst you can keep them down all day. The only reliable counter to the Artemis I've found after a good deal of playing is another Artemis.
--- End quote ---
I don't entirely disagree, but it's better to test it out for a day or two to see if anything does emerge. You have to give it a little time to see if the meta can react. It's not like Muse is intentionally letting everyone suffer because they hate us.
--- End quote ---
We have given it time. It's been a week and there's nothing that can be done. The gun's just way too versatile to get countered. You can't come in with straight-out killing guns 'cause the Artemis will wipe them out. You can't attack with a disabling weapon as the Artemis is better at disabling than whatever you have. You can't get their balloon down since the Artemis will get your gun before it's in range. And if you have a lumberjack, the Artemis won't have trouble taking that out either.
Machiavelliest:
I think the balance of explosive damage vs the Hwacha Puts the Artemis in its appropriate place with regards to outright kills, since it fires single projectiles.
To give an actual example of my own view of the Artemis and its slight OP, I get hit in the bow and my engines get destroyed. I think the AoE radius should be decreased to prevent it from functioning as powerfully as a Hwacha in terms of a disabling weapon. That would make the fly-by disabling more difficult, but still give a ship that's been stably positioned the chance to utilize its full potential. Alternately, it would require loading of burst to reclaim the power of the current AoE.
That's all pretty preemptive though. Once we start seeing all-Artemis ships being the meta (which I think we will come close to), it's a fair call to ask for change. If Muse is too proactive, the game gets into a balancing PIO where unnecessary changes are made. I think the playerbase, to include the more casual players, has to adapt first before an acute and accurate assessment can be made.
EDIT: Meaning I think just a week might be too fast. But then again, I've also abandoned most guns for the Artemis, so perhaps it's not.
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