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Artemis Rocket Launcher

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N-Sunderland:
This thing is stupidly deadly at long range, and ridiculously easy to hit with even at 1500+ metres. I had more trouble keeping a Galleon going against double Artemises than I did in Cogs against the Gentlemen.

Phoebe:
While there are a couple of neutral messages and some in denial that the weapon is too powerful at this moment;- the vast majority of this thread seems to agree that the weapon has been overtuned.

There's been discussions about weapons but in none of them was there an almost unanimous vote between veterans players agreeing with a certain balance and we have 4 pages of higher profile players voicing their thoughts on this issue - it's obviously a very current and active subject; and not just something off the side that can be dealt with at a much later stage.

So as close as Muse is with the community and as forward as they've been in almost everything they do it both dissapoints me and suprises me that they have yet to really respond to or participate in this particular debate.

I took a squid - not even a junker - with an artemis on the front in some games;- and I've had some people literally pissed off about the weapon feeling they couldn't do anything against it and when you reach a certain point where a weapon starts really frustrating people it's just time to re-evaluate balance changes.

I don't get a kick out of people blaming a gun for my victories;- I want to be recognized for other things than a mistake in balancing.

Either way just wanted to participate and add my name to the list and put a quick question mark in here why there hasn't been a response yet from Eric.

N-Sunderland:

--- Quote from: Phoebe on May 05, 2013, 10:50:14 pm ---There's been discussions about weapons but in none of them was there an almost unanimous vote between veterans players agreeing with a certain balance

--- End quote ---

Long before you came around to GoIO there was the howitzer mess. I met maybe one or two people in the entire playerbase who didn't think it was OP. That was a dark period in Guns of Icarus history... And now only players like me, Zill, Roy, and other beta guys remember it.


Anyways, I'd like to see Eric's perspective on the matter for sure. The gun's so, so overpowered. I just want them to wait until I'm done the gun destroys achievement before they nerf it :D

Queso:
Howitzers OP? That's as far back as you go?  I'm going all the way back to missile slings OP when they were heat seeking. Those things were unbeatable way way back in beta. It seems we've come full circle.

Helmic:

--- Quote from: Phoebe on May 05, 2013, 10:50:14 pm ---While there are a couple of neutral messages and some in denial that the weapon is too powerful at this moment;- the vast majority of this thread seems to agree that the weapon has been overtuned.

There's been discussions about weapons but in none of them was there an almost unanimous vote between veterans players agreeing with a certain balance and we have 4 pages of higher profile players voicing their thoughts on this issue - it's obviously a very current and active subject; and not just something off the side that can be dealt with at a much later stage.

So as close as Muse is with the community and as forward as they've been in almost everything they do it both dissapoints me and suprises me that they have yet to really respond to or participate in this particular debate.

I took a squid - not even a junker - with an artemis on the front in some games;- and I've had some people literally pissed off about the weapon feeling they couldn't do anything against it and when you reach a certain point where a weapon starts really frustrating people it's just time to re-evaluate balance changes.

I don't get a kick out of people blaming a gun for my victories;- I want to be recognized for other things than a mistake in balancing.

Either way just wanted to participate and add my name to the list and put a quick question mark in here why there hasn't been a response yet from Eric.

--- End quote ---

You have to remember that the Artemis hasn't been wreaking havoc for very long, and its possible there may be a counter that hasn't been discovered just yet.  No reason to get worked up about Muse not commenting just yet.

I think the biggest problem with the Artemis is that there isn't a real vision of what it should be doing.  As it works right now it's an all-around weapon that does everything very well except for outright killing (it doesn't need to be if the enemy's disabled) and armor piercing (thanks to the high arcs of both weapons its a snap to have it firing with one or two gatlings).  There needs to be a better idea of what the gun should do before there's any more fiddling with it.

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