Hey Monkey!
I think you're doing good so far!
I used to run guilds myself, as far back as when Ultima Online released guild systems, in that time I ran multiple guilds clans and got involved in communities, from tight knit guilds of a few spies and assassins, up to large raid guilds on World of Warcraft, and other guilds in lord of the rings, and from this plus my goio experience I will offer you a few things I find important to keep in mind!
Don't take on all the responsibility by yourself! This will only burn you out, work on finding out who in your clan can be officers, get one (very nice and social person) to work on recruitment, in a small community like guns, its good to make sure the recruiter does not stick to only playing with clan mates and never anyone else, they need to be meeting the players in pub matches and making friends. Dedicate another guy to trainer/teacher someone who knows the game well enough to answer questions, and is willing to spend their time showing, explaining and demonstrating the things they are asked about, they need not be a genius on the game, just know the basics.
Dedicate another to events and event arrangement's, the event organiser should be someone with a lot of respect from other clan members, and has good organisational skills or at least someone who has everyone on steam so they can PM every member times of events, and they should have good initiative to not just think of things, but to make those things happen.
Trying to take that all on by yourself is a big task, obviously depending on the size of your clan, and what directions you want to take will influence which roles I suggested you'd use. If you're after a clan with just friends and casual play, you'll not need an event organiser, and trainers will not really be needed.
If you're aiming to go up.to competitive, then you'll want a system that works for you, and I usually find delegating the hardest and most time consuming tasks the.most important...
Good luck monkey!