Info > Feedback and Suggestions
Night mode?
Richard LeMoon:
Because it is boring as hell. I soundly support non-sniping-meta-game.
Arturo Sanchez:
ok this has gotten to a really dumb direction.
we have night stages. None of them have 0 visibility.
and you cant get any darker than the dead of night in the far north.
Koali:
HUSH CERES
WE WANT ATMOSPHERE
Dr Brobotnik:
--- Quote from: Maximillian Jazzhand on June 16, 2015, 09:46:47 pm ---ok this has gotten to a really dumb direction.
we have night stages. None of them have 0 visibility.
and you cant get any darker than the dead of night in the far north.
--- End quote ---
That's not the idea though.
The idea is to literally create stages where you can't see the enemy unless you illuminate them, like with the old searchlight.
And if you don't see why this is appealing then I don't know what to say.
Arturo Sanchez:
--- Quote from: Dr Brobotnik on June 17, 2015, 02:03:28 am ---
--- Quote from: Maximillian Jazzhand on June 16, 2015, 09:46:47 pm ---ok this has gotten to a really dumb direction.
we have night stages. None of them have 0 visibility.
and you cant get any darker than the dead of night in the far north.
--- End quote ---
That's not the idea though.
The idea is to literally create stages where you can't see the enemy unless you illuminate them, like with the old searchlight.
And if you don't see why this is appealing then I don't know what to say.
--- End quote ---
and thus removing the whole talking point of this being a viable thing for muse to consider.
as the one selling point was how simple it apparently is to change a stage to night and day mode by messing with lighting, and switching out sky boxes.
Now you're asking for a huge overhaul and an outright game mode (coop took like 2 years!)
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