Info > Feedback and Suggestions

Night mode?

<< < (4/6) > >>

Koali:
Or perhaps restricted guns?

The harpoon's pretty quiet; I think it's powered by either compressed gas or springs.

And the flaregun could be used to create diversions. And disco parties.

Kamoba:

--- Quote from: Richard LeMoon on June 16, 2015, 11:19:25 am ---This would make for a good co-op or even single ship game, with NP killer ships looking for you with search lights. Could add a new tool called 'Dampers', pilot or engie, to try to keep your ships quiet, as well as silenced rounds for the gunner.

--- End quote ---

Sir, you are being hunted, by airships. :)

ShadedExalt:

--- Quote from: Richard LeMoon on June 16, 2015, 11:19:25 am ---This would make for a good co-op or even single ship game, with NP killer ships looking for you with search lights. Could add a new tool called 'Dampers', pilot or engie, to try to keep your ships quiet, as well as silenced rounds for the gunner.

--- End quote ---

Silenced rounds would need reduced damage and projectile speed.  Maybe less ammo.

Megabear:
Night mode map sounds great.  It would promote more close quarter and hit and run tactics as opposed to sniping.

ShadedExalt:

--- Quote from: Megabear on June 16, 2015, 04:34:29 pm ---Night mode map sounds great.  It would promote more close quarter and hit and run tactics as opposed to sniping.

--- End quote ---

Hit and run, great.

CQC, not so much.

Sniping used to be meta, but Eric is terrified of strong long range guns for some reason.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version