Main > General Discussion

Ok enough is enough, we need more nerfs

<< < (2/4) > >>

Daft Loon:
As a gunner i usually find stamina arcs helpful when the pilot cannot get arcs rather than wont/fails to. As a pilot i have found it most helpful with communication, if the gunner calls "using stamina down" i can adjust to have them in normal arc by the time stamina runs out.

As far as the Hwacha it does seem to have got the best of stamina arcs. Maybe giving burst rounds + 40% jitter or so would work, i cant off the top of my head think what else that would break.

Squidslinger Gilder:
If you can't beat a rocketfish with a squid then clearly not all your dogs are barking...or you are a disable squid pilot...if so, HA HAW!!!

They are a pain cause it takes forever to kill them but not unbeatable.

Omniraptor:
Giving burst rounds jitter would break the artemis. pls no

Kamoba:

--- Quote from: Omniraptor on June 10, 2015, 04:26:19 am ---Giving burst rounds jitter would break the artemis. pls no

--- End quote ---

This ^

nanoduckling:
It may or may not have been Muses intention to create an easy button by implementing stamina. If that was the intent it has failed, at least as far as brawling goes. Timing stamina reloads between ships and on ships gives teams a massive advantage, making better co-ordination more powerful than ever. The added arcs compensate a little for this, but they add complexity of their own. Heachaspires can now shoot round corners if properly co-ordinated. Introducing new mechanics generally raises the skill ceiling not lowers it, unless the result of the new mechanic is to render large numbers of tactics no longer viable, and I don't think the recent nerfs have done that (maybe with the pyra nerf, but then only because the reduced viability impacted pseudometa builds like gat/art negatively, and the weakened pyra made so many other ships functional).

Stamina arcs do allow very good gunners to help carry a match by granting a certain amount of independence from idiot pilots. But it isn't a massive change and this only applies when you are flying with a pilot who doesn't have a clue. If your pilot does have a clue you are saving stamina for reloads a lot of the time anyway. DPS is more important than better arcs.

As for galleons being unapproachable, I consider the galleon weak at the moment. Maybe I'm biased because any time I see a galleon I just bring my lumberfish and since 9/10 my lumberjack gunner is better than theirs (if they have the sense to put a lumberjack on it in the first place), all that galleon is is one giant target. Are you still trying to blend hwachagalleons? Alternatively go kill / attack squid and make sure not to get shot by anything over than the rear gun. Galleon cant out position a squid using moonshine, claw and stamina if it is flown right.

A small hwacha nerf (if Muse are reading this please for the love of hamsters make this a small change, you can nerf it over two patches if you have to) might be reasonable. The hwachafish seems to be emerging as a new meta and burst hwacha might be a shade too powerful at the moment. Not sure how to do it though. Heavy hwacha is now rather ineffective (a perfect shot with all rockets landing at effective range doesn't necessarily cause any disables), that might be intentional though, I'm not sure it is supposed to be a sniper weapon. Maybe I need to revise my notion of 'effective range'. Maybe reduce the ammo size by one? How does that impact rounding for the various ammo types? Definitely not giving burst rounds jitter, the artemis has been nerfed enough as it is.

I think a lot of former blenderfish pilots are reacting very poorly to the most recent nerfs just as many pyra pilots reacted badly to the set before last. If you bring the same tactics to a different game you are going to have a tough time, and the game has changed.

I would like more control over who joins my ship, and who pilots for me. Maybe a way to reward positive behaviour though? Track a 'communication fraction' of some kind recording how often pilots brief their crews in lobby (the really bad ones don't say anything), recommend load outs, and use voice commands, and text and voice chat? Give crews the option to restrict the pilot slow to only players with a certain communication fraction. The utterly silent ones would soon find themselves without games to play until they started actually playing.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version