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Ok enough is enough, we need more nerfs
Narayan:
So there were a lot of nerfs, the pyra nerf which made the meta pyra slower than a galleon. Next up was the goldie nerf, more specifically heavy clip nerf, so now we have nerfed the two best ships in the game, ok thats "fair". So whats left you ask? The answer is the HWATCHA.
With the new gunner stamina, hwatchas reload fast, and have near infinate arcs. Gone are the days that you could take a caro fish or a squid and come in on top of someone, take out their baloon and ride them to the ground, you cant, because with the new arcs they are going to get something, it may be your engines, it may be your front guns. This in my opinion has gotten ridiculous, because now the pilot class, more specifically a pilots skill, is no longer a factor in mitigating damage, because a gallon with a quick phonix claw +stamina turn, with the help of his gunners stamina arc can land a burst hwatcha shot nearly instantly on anyone, regardless of how they approach.
In the effort to level the playing field the devs have nerfed ships, ammo, guns, and added stamina the easy button for gunner and pilot. This has created a serious flaw in the game play imo and one that need to be looked into. My suggestion is to eliminate stamina acrs, restore carro arcs to pre buff, and eliminate the turning aspect of pilot stamina.
Your constant nerfs to balance game play wont change the fact that the players who play as a team will win, the people with mics who communicate well will do better, and your always going to have at least half the population of this game who have no interest in teamwork and will ruin any chance of wining for themselves and the crew. As long as you have people inviting their clans and thier friends into private crew forms and playing together there is no nerf in the world that can give the noobs, the trolls, and the people who dont listen or care a chance.
If the devs are serious about making a nerf that will work to balance game play and ensure teams do well, then do this, give us vote kick. Then we wont be stuck with people who we dont want to play with, and people who in all reality really dont want to play with us because they dont like our play style. In the mean time since you probably wont do that, make it so that my piloting can keep me from getting hwatcha blasted and i can stay above or below arcs in my approach.
ShadedExalt:
Hwacha arcs aren't actually that huge with Stamina...
Counter for your Burst Hwacha Claw/Stamina Galleons:
Come in low, from behind. If they do the thing you complain about, Moonshine/Stamina under them, coincidentally using your balloon to block. Stay underneath them, and when they drop to try and crush you, or simply try to move away, you can move out from under them, pop hydro, and get level with the balloon. Now you're above them, too...
DJ Logicalia:
Brah, hwacha already has huge arcs. Stamina really doesn't effect it's performance all that much. It's a good gun and it does its job well. Stamina reloads are negligible, and the arc increase isn't a hard thing to avoid. If you're going to rush in headlong, of course you're going to get disabled. A good Hwacha gunner is gonna hurt no matter what. That's how heavy guns are supposed to work. Change how you're flying, the gun isn't the issue.
Also
--- Quote from: Narayan on June 09, 2015, 05:23:58 pm ---Your constant nerfs to balance game play wont change the fact that the players who play as a team will win, the people with mics who communicate well will do better, and your always going to have at least half the population of this game who have no interest in teamwork and will ruin any chance of wining for themselves and the crew.
--- End quote ---
You want muse to reward people for playing poorly? This is a team based game, man.
BlackenedPies:
--- Quote ---Hwacha arcs aren't actually that huge with Stamina...
--- End quote ---
Yes they are, but that's not significant. The biggest hwatcha change was the -30%(!!) jitter. Burst hwatcha is now useful at lesmok gat range. I love using the new hwatcha but it doesn't feel balanced. Atleast change to -20% original jitter.
The old carro arc of -20 degrees down was not balanced, but up 20 was fine. The carro needed a nerf but it was a bit too much. I'd prefer lower rof instead of longer reload. It didn't need the jitter increase.
Narayan:
--- Quote from: DJ Logicalia on June 09, 2015, 05:54:02 pm ---
Also
--- Quote from: Narayan on June 09, 2015, 05:23:58 pm ---Your constant nerfs to balance game play wont change the fact that the players who play as a team will win, the people with mics who communicate well will do better, and your always going to have at least half the population of this game who have no interest in teamwork and will ruin any chance of wining for themselves and the crew.
--- End quote ---
You want muse to reward people for playing poorly? This is a team based game, man.
--- End quote ---
I dont know how you got that from what i said, my point was stamina does reward people for playing poorly, making sure gunners can get thier arcs without even talking to their captians, and therefore muse is trying to make the game better for the people who dont care, and dont play as a team, just looking at the statistics of ship wins and not the reality of the crews behind them. I dont like playing with people who dont want to be part of a team, thats why im suggesting vote kick, or the ability to close slots for captians. You know when you have gotten a bad apple even in the lobby before the game starts.
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