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Flak vs Artemis

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Daft Loon:
And if you want an idiot resistant ship gattling + banshee is an option. The banshee does inferior hull damage but does something useful as long as your engineer shoots it at the enemy, independent of where or when it hits.

I favour banshee against pyras or junkers because its easier to hit with than flak or mortar and they die easy anyway, suffers against goldfish or galleon though.

Mr.Bando:
You are comparing weapons where one does lots of damage with no utility versus one that does less but offers some disable.


Each to their own I guess

Schwalbe:

--- Quote from: Adomizer on June 07, 2015, 05:58:30 am ---Currently my favorite ship is the pyramidion on the right front gun I use a chain gun and on the left front it is generally an Artemis rocket launcher. I have noticed that many people tend to use flak instead and I was wondering why? From what I have seen that Artemis is superior with its ability to break components more easily so it is still useful before the armor breaks.
This leads me to ask why is flak so popular, what am I missing?

--- End quote ---

Ok - I had not read previous posts.

High five man - that's one of my favourites pyra builds. ^^
Artemis is great weapon as it's great for long range disabling - with bursts even more dangerous as you might damage more components in hit radius - yet it holds nice kill potential if enemy's hull is down. Though it's less harmful compairing to flak or mortar; on the other hand, your gunengineer (the one that should stay near balloon and top left gun only) can should almost constantly, so it's a little more idiot-proof than mortar and flak builds.

Some people put banshee instead; I don't like those builds, they feel so poor when it comes to kill enemy ship. Though they are great chaos spreader if the enemy can't use chem, or has unskilled fresh engineers. But otherwise... meh.

Back to the gat-art pyra:
My gunengineer takes buff kit and burst rounds and stays only on the upper deck.
Main engineer takes standard kit and either lesmok or greased rounds - varying on what I have downstairs, flamer or banshee.
If I have a stubborn gunner, I give him normal gat rounds, but I usually encourage that guy to take buffkit and lesmoks for gatling. Though some people seem not to understand, that I want them to stay on that fockin' gatling only. -___-


Edit: Artemis is quite punishing against junkers, at least in my opinion; if you have good position, your balloon engie can damage guns on it's lower deck easily, and if the hull drops - just continue firing at lower deck components, because permahull will get it as well. Well placed burst round should be able to destroy one of components (lower engine or one of the guns) and damage the others.

HamsterIV:
I cringe a little when I see gat/flack these days the overlap between the gat's normal max range and the flack's max range (arming time) is quite small compared to the normal ranges we play at. If I ever get stuck gunning on a pyra with a gat/flack I bring greased for the flack or lesmok for the gat to increase the sweet spot that both guns can engage at.

Comparatively gat/artimis is better since the Artemis has no arming time and you can still be effective at point blank range. Gat/mortar is better still due to the mortar's higher DPS against unarmored hull.

The Artemis has the advantage over the Flack for things like shatter damage (ability to destroy enemy components), horizontal turn arcs, and long range accuracy. The Flack has the advantage over the Artemis for things like DPS against unarmored hull and vertical turn arcs. Neither gun can be said to be better since they do different jobs. However when you pair either gun with a gat you are asking it to do a mortar's job, and lets face it nothing does a mortar's job better than a mortar (except locknagar heavy flack).



Kamoba:
Pfft, a. Good Artemis gunner keeping the gat disabled on a mortar means the gat art beats meta.

Artemis is for disable and making sure you stay safe. Meta is just "Dakka dakka roar." So uncivilised.

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