Info > Feedback and Suggestions
4 VS 4 Balloons Needs To Be Gone
Carn:
--- Quote from: Sammy B. T. on June 05, 2015, 06:42:35 pm ---
--- Quote from: Carn on June 05, 2015, 04:10:18 pm ---Semantics. I usually play with clan, or solo into a pub, so I keep the thing open.
--- End quote ---
No it is not semantics as its a very real effect. There is a massive gulf of difference between 4v4s and the 2v2s/3v3s. I want matchmaker to be able to allow 2s and 3s but exclude 4s. Right now the options are either all or just one.
--- End quote ---
No, I meant the selection vs check part. And I thought there were, my bad.
MagKel:
4 v 4 are possibly the best games you can play on GOIO and they are a great way for novice players to understand some mechanics that in a 2v2 would be completely lost.
In 2 v 2 the "stomping" is very common and situations of 2 v 1 are the norm: Unless you know what you are doing, and the other captain as well, the game will spiral into a meatgrinder where the team that loses the first ship is going to feed the opposing team meat for the grinder until the game is over.
in 3 v 3 things are slightly more balanced because the loss of a teammate doesn't place you alone against two enemies, with the only option to run back to your spawn. it is also the game mode where support ships such as the Goldfish, Squid and Galleon should appear (they do in 2v2 of course, i do it myself a lot, but they are conceptually wrong) to add a layer of complexity to the usual brawl.
In 4 v 4 the lobby time, team chat and C chat shine because you can set up the soon to be engagement from a strategic perspective. For a novice it is the first time they can see the purpose of builds and weapons rarely used in the previous game modes. Even previously un-cooperative players felt the trill of the battle in the thick of a 4v4 brawl at the center of Dunes or while supporting the front line from the deck of a mobula, disabling an enemy someone else is going to kill. In 4v4 you feel part of a team and exploit all the content of GOIO while in smaller matches the weight of success is all about individual fights ship-to-ship
Dr Brobotnik:
--- Quote from: Carn on June 04, 2015, 12:49:26 pm ---So lock novices out of 4v4. Personally I like 4v4 matches. They are infinitely more interesting then 2v2. But I can understand your point. However unless they are piloting, I don't see as much of an issue.
--- End quote ---
This is not a good idea. A first rule of que-based gameplay is to make it as accessible as possible - locking new players out of a game mode would add waiting time to the que for no acceptable reason.
I think we're all just gonna have to live with that public games can go as bad as they can go good, regardless of the game type. I can definetly understand if you don't have enough buddies to organize a 4v4 - lord know that I don't. And I agree that something should be done about it. But denying people of any experience level a part of content is not the right way.
Carn:
It was just an idea. Not one that I actually think would be good. Maybe lock novices from piloting in a normal match would be better.
Dr Brobotnik:
--- Quote from: Carn on June 06, 2015, 06:31:05 pm ---It was just an idea. Not one that I actually think would be good. Maybe lock novices from piloting in a normal match would be better.
--- End quote ---
Now this I agree with - I've had similar ideas myself. Captains calls the shots, it is that simple. It's a post of experience.
Then again, we may be severly undermanned on captains.
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