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Incendiary Versatility

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BlackenedPies:
Keep the speed -30% and I agree it doesn't need rof reduction. That's a good balance.

Hoja Lateralus:

--- Quote from: Crafeksterty on June 03, 2015, 01:44:37 pm ---What if we just tone down the downsides.
And let it be an ammo that from default adds fire ignition chance?

Clip Size:   -25%
Ignition Chance:   +20%
Rate of Fire:   -30%
Projectile Speed:   -30%

to


Ignition Chance:   +20%
Clip Size:   -25%
Projectile Speed:   -10%

I dont know what problem that causes other than an ammo better than default resulting in an ammo type good for a gunner.
?

--- End quote ---

I like the idea, but perhaps this is too much of a change for now. Change rate of fire to -15% or perhaps -10%, put it into DevApp and see how it goes.

BlackenedPies:
Good idea Disaster, I told Keyvias. Keep the -30% speed so it has use in arm time guns.

Carn:
I can agree to decreased projectile speed, but upping the rate of fire would be nice.

Daft Loon:
I agree with a rate of fire increase as far as general buffs go, it'll be a useful choice on gattling, light carronade and maybe others with that. However as far as breadth of use goes it seems like that would buff mostly the guns its already almost effective on.
The opposite could be interesting - an even more severe nerf to rate of fire and clip size and a flat increase to stack size and ignition chance, it would buff it in general and nerf it on the rapid fire guns its currently almost good on.

@Exterminator - Whats so complicated about it. Bigger shots cause bigger fire stacks (it makes sense for 1 merc shot to carry more incendiaries than 1 gattling shot). As far as implementation its just an extension of how they implement fire weapons allready. Ill admit that its a lot of numbers to balance but inverse of hit rate (average rate of fire over entire clip cycle X Blast radius) would give a good starting point from which to nerf the effect on guns that become too powerful with it.

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