Author Topic: Overheating weapons, eh?  (Read 27134 times)

Offline Squidslinger Gilder

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Re: Overheating weapons, eh?
« Reply #15 on: June 01, 2015, 07:48:22 pm »
Yeah all there needs to be is a heatsink buff and gunners have firefighting tools. Something I promoted not long ago as a solution to gunner viability. Then we got stamina so it didn't matter as much. But in someways it wouldn't be a bad thing to have heatsink be a bit more helpful. Not so much at doing dmg or shooting but just as a tool to help maintain their guns.

Offline Arturo Sanchez

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Re: Overheating weapons, eh?
« Reply #16 on: June 01, 2015, 07:50:08 pm »
Quote
Matthew Hartman<keyvias@musegames.com>   Mon, Jun 1, 2015 at 5:52 PM
To: Ceres Bane <ceresbane@gmail.com>
Cc: feedback <feedback@musegames.com>
Reply | Reply to all | Forward | Print | Delete | Show original
Hey Ceres,

If your crew is having issues with max stack weapons you may want to have an engineer bring a fire extinguisher, they can completely remove the full flame stack.

We'll definitely check out your idea though.
- Show quoted text -

Matthew is really insulting our intelligence...

Offline Carn

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Re: Overheating weapons, eh?
« Reply #17 on: June 01, 2015, 07:54:34 pm »
Maybe have Heatsink reload quicker?

Offline Koali

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Re: Overheating weapons, eh?
« Reply #18 on: June 01, 2015, 08:00:08 pm »
Maybe have Heatsink reload quicker?


That's all well and good, but then you'll have Gunners use Heatsink to quickload a Hwacha, then switch to Burst at the last second.

Offline David Dire

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Re: Overheating weapons, eh?
« Reply #19 on: June 01, 2015, 08:15:36 pm »
Maybe have Heatsink reload quicker?


That's all well and good, but then you'll have Gunners use Heatsink to quickload a Hwacha, then switch to Burst at the last second.

Yeah, that's why this has bad mechanics: You can only fix something by breaking something else.

If you made it where when you selected an ammo in reload and were locked on that ammo, you could accidently hit the wrong button and have Lochnagar Hwacha. But if you made a certain ammo reload quicker, almost everyone would bring that ammo to abuse it.

Offline BlackenedPies

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Re: Overheating weapons, eh?
« Reply #20 on: June 01, 2015, 08:27:30 pm »
Heatsink can't increase reload speed or cause immunity during reload.

Offline Carn

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Re: Overheating weapons, eh?
« Reply #21 on: June 01, 2015, 08:30:49 pm »
I'm suggesting maybe it reloads maybe 5% faster or something, not a drastic change, and that would be the only factor.

Offline BlackenedPies

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Re: Overheating weapons, eh?
« Reply #22 on: June 01, 2015, 08:43:18 pm »
That would change game mechanics. It would have to lock in heatsink once you started loading it to prevent ammo switching. This would break mouse scrolling, but more importantly it would be confusing and require a longer description and no other ammo works like that. Muse doesn't want ammos affecting reload.

One option is having heatsink immunity linger for say 20 seconds.
Another is passive stamina use while on overheated gun.
I think the best gunner balance is 2 tool slots (might be unbalanced with wrench buff since stamina).
« Last Edit: June 01, 2015, 08:54:17 pm by BlackenedPies »

Offline Arturo Sanchez

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Re: Overheating weapons, eh?
« Reply #23 on: June 01, 2015, 08:57:12 pm »
increased fire dmg per stack is a nice simple and elegant solution (ideally only for guns). no mess. just a slight changing of values and modifiers.

Offline Carn

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Re: Overheating weapons, eh?
« Reply #24 on: June 01, 2015, 08:58:21 pm »
Hmmm okay I see your point.

Offline Daft Loon

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Re: Overheating weapons, eh?
« Reply #25 on: June 01, 2015, 09:17:52 pm »
Some numbers for context:
Heavy gun rebuild with spanner: ~ 10s
Light gun "   " : ~ 7s

Time for heavy gun to burn out: ~35s      (20 stacks, goes up to 40s if you reduce it to 17 stacks)
Time for light gun to burn out: ~17s

Time to chem guns from 20 stacks to < 8: 25s

Using pre set heat sink saves 5 seconds of your engineers time and more if it stops the full 20 stacks from being added, buffing it to -4+ stacks per reload would improve that to 10s (because rounding)

Fire stacks are apparently better at gun disable than just breaking it. Imo they should be (if not as much as they are) because you cant stop artemis etc with chem. It wouldn't take much to make burning out and rebuilding better than chemming down in most cases although im hesitant to agree with any buff to fire damage

Offline BlackenedPies

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Re: Overheating weapons, eh?
« Reply #26 on: June 01, 2015, 09:26:40 pm »
Changing fire multiplier for guns would also affect engines. Currently the multiplier is .25

Fire stack damage per sec = ( 2 * (# stacks) + 8 ) * (multiplier)

So one fire stack deals 2.5 dps on a gun. Increasing multiplier to .5 would make a difference and sounds balanced to me

Offline Arturo Sanchez

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Re: Overheating weapons, eh?
« Reply #27 on: June 01, 2015, 09:32:57 pm »
like i said ideally this change in dmg only effects gun (much like over heat effects only guns).

Offline Richard LeMoon

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Re: Overheating weapons, eh?
« Reply #28 on: June 02, 2015, 12:18:44 am »
OK, so, gun overheats. All ammo still in the clip explodes if not chemmed, damaging the gun. Need to reload once the gun is cooled down.

Offline Koali

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Re: Overheating weapons, eh?
« Reply #29 on: June 02, 2015, 01:22:10 am »
OK, so, gun overheats. All ammo still in the clip explodes if not chemmed, damaging the gun. Need to reload once the gun is cooled down.

This idea has merit.