Author Topic: Airship advice  (Read 22313 times)

Offline Koali

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Re: Airship advice
« Reply #15 on: June 29, 2015, 04:16:59 pm »

Offline Mr.Bando

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Re: Airship advice
« Reply #16 on: June 30, 2015, 03:54:54 pm »
Low health doesn't mean easy to kill.

Offline Koali

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Re: Airship advice
« Reply #17 on: June 30, 2015, 04:11:28 pm »
But high health means harder to kill.

Offline Carn

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Re: Airship advice
« Reply #18 on: June 30, 2015, 04:14:50 pm »
No, it just takes longer. And not much longer in the squid's case.

Offline Saull

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Re: Airship advice
« Reply #19 on: June 30, 2015, 06:12:27 pm »
The broadest advice I could give is that some of the biggest advantages those three ships (squid, spire, mobula) have over the rest are superior vertical mobility and can take advantage of a dimension of movement that the others can't. Buff your balloon and/or bring hydrogen and as soon as you see an engagement going badly (ie they have the jump on you, a crewman isn't in proper position, engines down) hit your reset button and shoot up into the air. As long as you have balloon health you have another chance to repair and re engage

Do your best to fly over or under to give engies most time to repair and you can do this best by juking. The squid and spires high acceleration help as you use kerosene to turn a retreat into a surprise charge as you rise over or duck under. Back to mobula you can juke by first sinking down and as soon as you see they're trying to match your altitude use your tools and stamina to rise up. They're momentum will delay their rise to keep up with you.

Flechette weapons suck but lumber jack works best at range so bob up and down to make it difficult and with carronades you should fly low. In general always fly low to start an engagement. You'll be surprised how often you'll go unnoticed but once you've identified who your attacking and from where(probably behind) then rise up in an ambush. Just keep in touch with your ally so they aren't caught out alone whilst your being sneaky

Offline Mr.Bando

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Re: Airship advice
« Reply #20 on: July 01, 2015, 02:14:20 am »
No, it just takes longer. And not much longer in the squid's case.
Exactly, not much longer in a squids case. Same with the spire even with their recent hull buff. Any squid that is difficult to kill is because they are using their speed to avoid the brunt of enemy attacks. While some make question Muse for the buff, some can see it as giving the squid a bit more staying power rather than being scared off by more than one gattling gun aimed at it