Main > Q&A

Does charged round actually increase dps?

<< < (3/4) > >>

Kamoba:
Sounds like a pretty good loadout with mino or Lumberjack, though keep in mind the Lumberjack is much more effective, harder to shoot but much more effective for kills.

For long range, heavy ammo on a Hwacha will perform, and if you have a gunner who understands armour breaks, take heavy flak.

Charged buffed merc is wonderfully effective at stripping most ships of their armour, as is any buffed merc.
Buff hammer engineer with lochnager shooting the merc can give armour break on some ships (pyramidion and goldfish as examples) in one shot, something to keep in mind as you find yourself with a more.regular crew who you can trust to shoot lochnager. :)

BlackenedPies:
Charged merc deals 70% of the dps of gat and is the longest range armor strip gun. Hades deals 90% of gat dps (78% with lesmok) and is great with a good gunner. Merc is much easier to shoot at long range than hades.


Merc artemis is a solid combo and good at disabling. The issue with minotaur is that it deals little damage and will take too long to kill a ship because the artemis is your only explosive damage gun. Merc artemis heavy flak is a classic spire loadout, but is somewhat risky because the heavy flak is solely for killing. Pairing minotaur with light flak can work great. Minotaur is best with heavy clip, and lesmok and greased can be used for other ranges.

I usually don't recommend merc lumberjack because merc can't shoot down and lumberjack pops balloon. I prefer hades flak lumberjack and hades artemis lumberjack is common. Alternatively you could have the merc guy switch to a top right gun when the merc is out of arc. The lumberjack should bring lesmok and closer range ammo like heatsink, greased, incendiary, and lochnagar.

Burst hwatcha is great for mid range and heavy clip can be used for longer range against spires and galleons. For longer range you're probably better off with other guns.

Richard LeMoon:
Minotaur Artemis Spire is an excellent support ship, but not great for killing.

Daft Loon:
To put it explicity charged merc is definitely enough to strip armor by itself, i believe even merc with the inferior ammo choices (or most, the ones that reduce to 1 shot maybe not) can cause hull damage faster than maximum repair, charged should allow for some misses without completely losing progress though.

Keep in mind with the minotaur that even though it is point and shoot with no shot drop the slow, invisible projectile can make it hard to hit ships that are distant and/or moving accross your field of view.

BlackenedPies:
I don't recommend minotaur for over 1000m. At that point you may need lesmok and it's not very effective with 3 shots and 9 second reload. It's great with heavy clip under 800m as a support weapon, but at that point you may be better off with a burst hwatcha. Flak can be similarly difficult to hit at longer range and lumberjack is the longest range heavy weapon.


A spire I enjoy is merc double artemis and heavy carronade. The main engi brings burst for top artemis, bottom engi brings buff burst for bottom artemis, and the merc brings spanner mallet buff charged. For close range the merc jumps down to the carronade and uses buff charged.

For lumber spire I have the lumber bring spanner mallet buff lesmok with a wrench buff burst on light flak. Lesmok is preloaded in light flak and burst is used under 1000m. It's much more effective than having a gunner. Every ship I use besides mines and meta galleon have a spanner mallet buff instead of a gunner liability.

A good mid range spire is hwatcha gat artemis with burst art on top. Hwatcha has spanner mallet buff burst and gat has wrench buff lesmok or heavy clip. Heavy clip can be preloaded in hwatcha but since the hwatcha buff it's no longer necessary except possibly against heavy weapons. Buff burst hwatcha is now effective at lesmok gat range.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version