Main > Q&A
Does charged round actually increase dps?
popsicleman:
From everything from the wiki to newbie guides, I see charged round as ammo of choice for small clip size weapons such as mercury field gun. However from the information on wiki, the math doesn't seem to work out.
The wiki states charged round increases damage per shot by 30% and decreases rate of fire by 25% and clipsize by 20%. For mercury, it does 75 piercing per shot (we will ignore shattered as result is same), has 2 shots in clip, and fires .5 shots per second.
So, with regular ammo, the dps per clip (as clipsize and reload speed are equal) is 75 dmg/shot * .5 shot/sec = 37.5 dmg/sec
With charged, (75*1.3) damage/shot * (.5*.75) shot/sec = 36.5625 damage/sec
Am I just messing up the math? Is charged worth using for mercury? It just seems odd because greased ammo works properly.
Koali:
Well, rather than increasing damage per second like Greased, Charged actually increases damage per shot. That's why it's used on slow-firing weapons with small clips. Hope this helps!
popsicleman:
Ah I see. So if you're trying to use the gun for armor breaking, normal would be better but since you also want to break guns, charged is used so you can hurt components better per shot?
Koali:
Well... Yes, actually. You're more likely to knock out a gun's entire health than you are to destroy an entire hull before someone fixes it.
Charged is like Lochnagar's little brother, if you will.
Lochnagar reduces clip size to 1 and destroys the gun while granting a massive damage boost.
Charged reduces clip size to a lesser degree and doesn't damage the gun, although it does reduce fire rate for a smaller damage boost.
DJ Logicalia:
Charged is best on guns with smaller clips, like the Heavy Flak, Heavy Carronade, Mercury, etc. With guns with higher clips, such as gatling, you lose a considerable amount of damage per clip
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