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Music starting when near unspotted enemies

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N-Sunderland:

--- Quote from: HamsterIV on April 25, 2013, 08:14:30 pm ---
--- Quote from: N-Sunderland on April 13, 2013, 03:14:23 pm ---I swear I could hear Jaws music while playing on Flayed last night. I'm positive that the Destructoid stream was muted. Am I just imagining this?

--- End quote ---
I Hum the jaws tune over crew chat when I am sneaking up on a ship that hasn't seen me, but I wasn't on last night.

--- End quote ---

Last night? I made that post nearly two weeks ago :P

Helmic:

--- Quote from: Ariadne on April 13, 2013, 04:20:17 am ---
--- Quote ---"I hear the Drums of War."
- Lt. Ariadne of the Ergonomic Cog
--- End quote ---

The drums do begin to beat when you're near an enemy.  There's also two layers of the sound, one at medium-long range and one at close range when shooting has begun.  Just hearing a slow, steady drumbeat means you're near an enemy but there's no exchange of fire between you, and they're not at point blank.  This probably means they're as unaware of you as you are of them.  A more energetic drumbeat means they are actively shooting at you or they're right up in your face and you need to get everything in order immediately.  While it's only a minor advantage, this can help you find enemies in cloudbanks, behind obstacles, or far above or below you that you'd ordinarily have problems finding.  This is especially useful for fighting defense-oriented teams since it can give you a heads-up you're about to fly into an ambush.

--- End quote ---

Tight ship or not, it's a definite advantage to be able to play hot and cold against an opponent that's overconfident about his ability to spot ships and decided to disable the music.  It's particularly useful on maps like Canyon where it's not unusual for both teams to continuously miss each other.  It's not like the drums drown out anything more important, there's no real disadvantage to having them on.

It's a bit annoying how useful it is, actually.  While it's certainly there for a reason (don't want ships to hide from each other forever) it makes ambushes "artificially" harder to pull off.

dragonmere:
I agree, Helmic.
For the last week or so, I've been regularly flying a fairly tight ship. I've come to a conclusion.  Regardless of your crew's ability, on canyon (and to a lesser extent, fjords) the music can make quite a bit of difference. Other maps, not so much. It remains to be seen if it will be an asset on the new Labyrinth map. Most likely not.

N-Sunderland:
It will most definitely not make a difference. You can tell from the Cogs match (and from testing) that that map is all about rushing to the centre as quickly as possible. There's no time for sneaking around, and you can see the enemy ships coming from far away.

Captain Smollett:
Well, they may not always matter a ton, but I always listen for drumbeats.  Even if they only give a 1 second warning it gets all my gunners on the guns and looking for the enemy.  As I recall it helped at least once in the Labrynth match as an opponent was coming around a building.

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