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Music starting when near unspotted enemies

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dragonmere:
I'm pretty sure everyone is aware that the 'drums' layer of the music starts up when you are coming into range with an unspotted enemy ship. I've noticed that different layers seem to be added potentially depending on distance to enemy, and if the enemy is shooting.

Is there any firm research on this? How close does the enemy have to be? What, exactly, is adding which layers to the music?

I'd like to be able to hear a few seconds of music and accurately know that an enemy is within "x" grid squares and firing on our ally, or what have you. Need a little more info!

Alternatively, is there some visual cue that I'm totally not catching? Sometimes I'd really like to turn the music off and listen to my own, but that puts me at a slight disadvantage.

RearAdmiralZill:
I turned off the music eons ago, and it doesn't leave you at a disadvantage. Its kind of like turning it off in L4D2, and you have listen for the horde coming instead of a musical que giving it away.

The way I see it, everyone is looking for targets in the beginning regardless of range. That music only serves as a "Hey, better start looking super hard." Problem is if you do that already, you are on the same playing field.

In terms of what music ques go with what action, ill never know. Id rather hear what gun is being shot at me.

dragonmere:
I feel like the fact that you can't spot while behind a ship component comes into play a little bit here.

On some larger maps with heavy cloud cover, the drum loop serves as my cue to step further away from the gun/hull and start systematically [circular pattern at varying magnification levels] clicking at the nearby clouds. Quite often I will get the spot on something I can't see yet.

In this case it's the same sort of info you get by an AI gunner shooting at something that noone can actually see. If it wasn't for that cue, I would most likely stay nearer my station and be visually looking for something.

RearAdmiralZill:
I run a pretty tight ship, and 90 times out of 100, my gunner is on his gun, ready to shoot the target me or my engies spot. The only exclusion to this is when its been a long time without a first spot. Then we all start scratching our heads until we eye something.

Also, if you get spotted, that means they can see you, so you should see them. After that initial spotting game, it really just becomes a matter of memory and maintaining those spots. Re-spawns are easier, since you can kind of guess where they are coming from.

dragonmere:
On a tight ship, I agree 100%. Music makes no difference.

It's when I'm flying with random low level/learning players. As captain or crew, there have been plenty of times when hearing the music  was our first alert.

As a captain, I find telling my crew "I know the ship is very close, but I don't have the spot yet" gets pretty good results. As crew, if I'm hearing drums but we don't have anything, I'm going to move to a slightly better vantage point and make damn sure I get the spot for our team.

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