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How about we give gunner a 2nd engineer slot?
Hoja Lateralus:
Someone mentioned this idea in different thread and I think it's worth discussing. I'll give few reasons for:
1) Engineer is overdutied, gunner is underdutied
Engineer must do an awful lot on the ship while gunner usually basically sit on his gun and do very little, wrenching the nearby stuff sometimes. Having another tool would make him more useful on ship and take some of the responsibilities from engineer. Then for instance engineers could shoot more = have more fun.
2) Engineer has 'default' ammo, gunner don't have default repair tool
Although engineer has one gunner slot he actually also carries standard ammo, so he has two choices. Gunner carry only one engineer tool, while engineering requires more various tools like special tool for firefighting. Another way of dealing with this could be making the wrench 'default' engineering tool (engineer being an exception here?)
3) It would add depth and make gunner more viable
Gunner could have multiple interesting half-engineer loadouts that would allow him to help with repairs or buffing. Perhaps 2-gunner build would be even possible (although possibly not meta).
I realise that there are arguments against also, so let's discuss.
BlackenedPies:
Before stamina I think this was the simplest way to make gunners viable along with a slight change to gun buffs. Gun buffs should last longer but take much longer to buff requiring more maintenance and prioritizing. Gun buffs wouldn't be viable against disable so spanner mallet gunners would be superior in disable fights. 2 tools is also the only way to make double gunner ships work.
Since the introduction of stamina I have a different idea for gunner balance- which I wouldn't necessarily want to be implemented: give the new reload mechanic only to gunners and have gunner loaded ammo be permanently loaded. Currently when ammo is loaded by a fellow engi it lasts forever but last I checked gunner ammo disappears after one clip. Engi and pilot would have to be on the gun at the end to load ammo but gunners could let it auto reload.
Daft Loon:
I would prefer to see gunner made more specialised than less, it seems to me like this would turn gunner into a novelty engineer more than its own class. On a related note i could get behind somehow making gun repair something better done by a gunner without making gunner better at general repairs.
I've started another thread for the gunner as ammo provider idea to avoid an instant derail on this one by posting a more lengthly response to that.
The Mann:
--- Quote from: Daft Loon on May 10, 2015, 02:38:41 am ---On a related note i could get behind somehow making gun repair something better done by a gunner without making gunner better at general repairs.
--- End quote ---
This is a good idea. I like it and salute you.
Squidslinger Gilder:
Just make Heatsink able to remove all stacks instead of just a few, done. There is your 2nd engineer tool built right into an ammo. Even if you gave them another tool for engineering, it would likely be used for fire fighting or quicker rebuild. Spanner in my book has already proved it's worth as a viable alternative to Wrench. Even if people used wrench, they'd still likely load in a fire fighter. The only tool that would be missing is buff.
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