Info > Feedback and Suggestions
How about we give gunner a 2nd engineer slot?
ZnC:
--- Quote from: Gilder Unfettered on May 10, 2015, 04:12:03 am ---Just make Heatsink able to remove all stacks instead of just a few, done. There is your 2nd engineer tool built right into an ammo.
--- End quote ---
This is an interesting suggestion, with the new reload mechanics it would give some cool reactionary gameplay for the gunner.
+1 for sending this idea in.
Squidslinger Gilder:
Exactly. Honestly when I've been gunning recently, I've been using it almost entirely for reloads. Sometimes for arcs but pilots I gun for are so used to getting angles that I don't really need to dump it on arcs as much. Having quick reload is often better. Quicker reload ability, plus the ability to basically set and walk away means when fires happen, all a gunner would have to do is set ammo before the stacks get too high and walk away. The gun would reload heatsink on it's own and put itself out. One less thing for an engineer to worry about.
The downside of course is, now you've got heatsink loaded in there and that will impact dps.
Hoja Lateralus:
--- Quote from: ZanC on May 10, 2015, 04:27:03 am ---
--- Quote from: Gilder Unfettered on May 10, 2015, 04:12:03 am ---Just make Heatsink able to remove all stacks instead of just a few, done. There is your 2nd engineer tool built right into an ammo.
--- End quote ---
This is an interesting suggestion, with the new reload mechanics it would give some cool reactionary gameplay for the gunner.
+1 for sending this idea in.
--- End quote ---
Exactly this. This is interesting and maybe not as deep but also not as game-breaking as my suggestion. 100/17, would like to see this in DevApp. Perhaps heatsink could be nerfed/buffed to have smaller dps but faster reload. On the other hand it makes gunner extinguish only guns, so not much of duties from engineer are transfered.
@BlackenedPies
I think this is the opposite way of doing things - making gunner better by nerfing engineer.
Richard LeMoon:
My suggestion is still this: Allow gunner to get on an overheated gun using stamina, and remove the increased gun arcs. Change heatsink to reduce fires at X per second, so it does not get rid of fires right away, but would over time. With the new reload mechanic, pop stamina, get on a hot gun, hit heatsink, and leave. The rest takes care of itself.
I also suggested a tool a while back called the 'Impact Wrench' (or babysitter). It rebuilt and repaired faster than a pipe wrench, but had a cycle shorter than the spanner. In effect, you could only repair one thing very fast because you could not leave it. Unlike the pipe wrench, you could not give things a hit and run off for 5 seconds.
Koali:
I like the impact wrench idea, but I think it could be swapped for a Gun Repair Kit, a special device purpose-built to fix guns, and little else. Although... It would probably start to get confusing for new players.
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