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Character movement testing, build 504

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Extirminator:
After checking all ships that's what I have to say:

-Going up a slope is extremely slower than normal movement.
-Going down a slope is slightly slower than normal movement but faster than going up a slope.

-On 3 of the ships tested I have found a similar behavior of sudden glitching through the floors for a split second, it all happens on the lowest deck of the ships and usually at the back of it. It happens on Junker bottom deck near main engine, Galleon bottom deck next to light engines, and spire bottom deck next to light engines. I am guessing it can happen on any ship due to how common it was in the ships tested, maybe I was not walking around as much. It's really hard to reproduce but definitively exists(my guess is that it has to do with low decks and random ship movement of bobbing up and down).

-All "magnetized" fences and surfaces seem to be fine, with the exception of perhaps the spire's railings on the spiral. I am not sure if it's the spiral movements and thus the pushing outwards that gives that notion or if it is actually still weird - maybe if more people check so we have a more strong opinion about it.

-A specific problem on the squid that you are able to glitch quite easily to the left of the stairs leading down to the armor, and getting stuck there still exists.


I thinks that is about all I found out.

Thanks :)

Watchmaker:
I'm sure everyone's going to hate this, but the slowdown on slopes is not a bug.  It's how this behaved in version 1.4.0 and earlier.

(Also, technically, you aren't slowing down, you're just moving at the same speed along the surface of the slope rather than just horizontally.  Triangles.)

Dementio:
Engineer stamina has a new purpose, going slopes up and down faster!

Extirminator:

--- Quote from: Watchmaker on May 05, 2015, 11:32:21 am ---I'm sure everyone's going to hate this, but the slowdown on slopes is not a bug.  It's how this behaved in version 1.4.0 and earlier.

(Also, technically, you aren't slowing down, you're just moving at the same speed along the surface of the slope rather than just horizontally.  Triangles.)

--- End quote ---

Makes sense, but with the low duration of engineer's stamina I can see how an increase is needed in the usage duration now that you move so slowly up slopes. You are pretty much forced to use stamina in those spots, which means engineer stamina is mandatory and not for emergencies only - In that case stamina duration will have to be larger to account.

Crafeksterty:
Its not a bug?

But hopping makes you go up it faster!
So does that mean you want us to hop up slopes?

Im not being sarcastic. lol. Im saying, if its not a bug, then il hop up. And hopping up skips the slowdown part. So in turn i should hop up slopes.

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