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Character movement testing, build 504

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Watchmaker:
We're getting ready to release a handful of fixes in the first 1.4.1 hotfix.

One of the ones that could definitely use some testing/feedback is player movement.  I've removed some problematic code introduced in 1.4.1 that caused what some have referred to as "magnetic railings" or "walking through mud", and have replaced it with an alternate solution to reduce getting stuck on slopes and railings.  In doing so, I'm treading dangerously close to the the nonfix to this issue released in 1.3.9, so I could use some testers to bang on it and see if things work reasonably.

TL;DR: Run around on moving ships, see if you get stuck, let me know how it feels.

Squidslinger Gilder:
Roger!

Crafeksterty:
I couldnt detect any magnetic movements on railings or other areas anymore.

The most prominent area where i get magnetised is in pyramideons top guns. That catwalk has ALWAYS magnetised me.
But in the dev app i no longer get it. For the small ammount i tested.


However, there is an apparent muddy walking when walking up slopes.
You get a huge slowdown, you have no choice but to hop up instead.

To convince you, walk up the stairs on a goldfish, or the ramp from hull to helm on spire, or the stairs in galleon. Your speed is just halved.

Dutch Vanya:
Thank you for finally working on this. It really bothered me how something as fundamental as moving around the ships was broken.

Squidslinger Gilder:
Check slowdown moving up and down stairs. Confirming here. Noticing on the Junker that when coming to stairs or any elevation changes, the character's pace slows down quite a bit.

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