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Was GOIO A Fluke?
Crafeksterty:
--- Quote ---the game itself was much more enjoyable and had an aura of a well developed game with a bright future.
--- End quote ---
Ive read and heard lots of stories of those times.
I would not want to play in those times.
Too many things that if reverted would be game braking, nummingly dumb to have been implemented.
Heavy flaks ignoring armor?
One fire kicking people off guns?
with that, and crazy movement that pretty much made you not choose certain ships over others.
You are forgetting that they continuesly update on this game because they have
1. better ideas
2. other installments that add to the different modes of play (Coop, adventure).
They choose skirmish firstly, as it is barebones dependant on players. So content and mechanics of delivering the game doesnt need to worry too much on content keeping players playing. But it does gain content because... coop, which comes with AI and missions, a new way of playing the game as an expansion. And with everything developed in there leads too... Things developed in skirmish and coop, will be added and developed in adventure mode.
The skirmish mode changes because it will need to fit and play with in coop mode, its just Win-win. Test it there, development here.
--- Quote ---I think that most who left simply couldn't cut it in the world. This steep learning curve, combined with a mix of different art styles, makes it a very difficult game to pinpoint.
--- End quote ---
I agree that goio is unique, but i also must say that goio fails to deliver a good starting ground for anyone that tries to play.
I played with a newbie who claims he hasnt played in a while (1 year ago) but he had only 6 matches, and he didnt know how to repair or where to fire the guns. I told him to go and do the tutorial and he refused. People who are "naturals" is not the case. This is simply the case of competant players versus incompatent casulz. It is a game made with competancy, however lacks forgiving incompetancy. "If you are an engineer, you repair when things are damaged as quick as possible" "A gunner hits his shots at the best of areas at the best of time" "Pilot flies and chooses the best of ship in the best of ways". But it doesnt forgive incompetancy such as "Simply flying and not going into practice to see how the guns work".
Its not a big learning curve wall, its a competancy wall. The learning curve for the fundementals is actually not big at all. But to master, goes narrowly deep. However, the game expects you to follow, which if you dont, makes things go really badly.
--- Quote ---Personally i think creating co-op mode was a mistake. I always wanted them to support their existing game more. Especially considering how limited the staff was and how it changed.
--- End quote ---
Then adventure mode is a mistake? If there would be skirmish, and only skirmish. Then the game wouldnt get as much updates and the devs would want to hop into other projects. But for them, it is easier and perhaps more fun to build on their current project such as coop or adventure mode. THIS is their "other project" coop and adventure, which ties to skirmish and is why we get updates.
Richard LeMoon:
Ships instantly exploding when hitting the ground... I am glad I missed that.
Carn:
Though I didn't have the game back then I have heard the stories of course. The "more cloud update" was because double merc pyra was about the only meta played, heavy flaks being OP as hell. Perhaps your simply remembering through rose colored glasses, I dunno. It sounds like there was good and bad, depending on who I ask.
Squidslinger Gilder:
I get you on so many levels Byron. Right now is probably the happiest I've been in GOIO for years just because Stamina enables a brief near 1.1 mode. It isn't full 1.1 but it gets about as close to it as I think we'll come with this design team. I love running matches and seeing people enjoying it. To see pilots loving it and maximizing it. Newer players suddenly becoming a tad bit harder to kill when they learn they have the power. It just...proves right some of the arguments I've been making ever since. I'd gladly enrage and alienate part of the community and make them all over again if it meant we had gotten them sooner. Sadly, people just didn't care enough to join in too. General consensus in matches every night for months was people wanted it back or at least wanted to experience it, but you could never get them to post. Even my own clan. They'd just sit back, nod their head, then watch silently from the sidelines. They'd bitch and moan every patch but generally wouldn't let Muse know. "Oh Gilder's got it, he'll argue for us!" Then they'd go on and play other games, only opening GOIO for practices or to see what new horrors Muse would inflict with each patch.
I wonder if Muse's development has been part scatterbrained because people just don't speak up. Then the ones that did all the time, they just started to ignore. Some of their design choices have clearly ignored the pleas of some of us. Heck I've felt multiple times that Muse just ignored or laughed at my arguments. Whether they did or didn't, still felt that way. The hint of sarcasm in their voices at times, wouldn't help.
I love Muse but I hate them at the same time. Part because of this development style which Byron speaks of. I hate that they seem to meander about in their focus. At times they push to the side, good ideas, in favor of ones that make you shake your head (MM). Then the Pyra has been the most patched ship in the game and is still on track to be perpetually the most patched ship. It's just one of those shake your head things because they can never seem to decide what to do with it. It always swings between OP and terrible.
But I also love that they dream big. They try to do what big box devs do with a tiny team. I respect that as its just what the VN team has been trying to do. Perhaps our goals are too lofty for us to do, but I still want to do them.
Fluke? No. GOIO is the only game of it's kind. Live or die by the team. But I do think GOIO has been balloon locked for awhile. Getting blended down. Some patches it manages to get away and rise for a moment, before getting blended again. What is worse is that most of the major problems which scared people away, happened during the huge sales. Each sale it was like a big goomba stomp. GOIO would become a hit, sell insanely well, then boom, blended + stomp. I think the last big sale was the only time we've really had a stable game. Trouble was, MM was keeping the balloon HP low to make sure it couldn't rise well. Now we're finally looking up again. GOIO is gaining momentum but I just can't help but wonder when the next pop will come?
Dementio:
The game has generally become better, but its developers were never good at making its players feel as if they were playing a better game.
What Crafek is talking about is, I believe, a general dumping down of culture. Games advertisement nowadays consists of "pretty colors" and "super cool features" only to turn out as a remake of an older game and only contain these promised features on a minimum level, if the game has any of them at all. This is not all of today's games, but people generally don't care as they only want to look at 80k graphics with a 0.5k monitor, shooty shoot 360 noscope and blame everybody else for losing when they do. It is also happening in movies and, if I read the "Anime discussion"-thread correctly, in animes too, to a certain degree. Even our everyday technology is feeling it.
Everything is a success when marketing sells it.
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