Main > General Discussion
Was GOIO A Fluke?
Koali:
Aight man next time just PM us?
Actually don't, it amuses me when you do this.
AAAAAANYHOO I haven't had many good matches lately, mostly as a product of never being online at the same time as the rest of my clan. I don't think it's so much a matter of the game being a fluke as it is a rash of bad luck with the matchmaker.
No, scratch that, it's the matchmaker.
ZnC:
--- Quote from: c-ponter on May 06, 2015, 03:06:51 am ---Every single one of them said "the game is great fun at first, but gets repetitive extremely quickly. As an engineer you just run around hitting the same old components. As a gunner it is almost a point-and-click game. The pilot is the only class that stays fun." Obviously 4 out of how every many thousands is next to nothing, mu point is that the game, from my experience at least is fun at first, then gets a bit boring, then is fun again once you understand it more. The question is how to make that slightly repetitive middle stage more diverse?
--- End quote ---
What I really enjoy about GOIO is that it involves using game knowledge to devise a plan which you have to execute as a team. Whenever I learn or discover something new about the game, I really want to try it out. However, for this to happen my team needs to be willing to let me try things and learn (and I thank the many pilots & crew who have).
This is why when I pilot, I set only a few rules and then trust my crew members to make decisions (e.g. loadout choices, in-game situations) - maybe they know a better way to do something that I don't.
Certainly, this is not very effective with less experienced players, but allow good players to shine more and have fun their way.
There always seem to be something new to learn about the game, however the fun is different for everyone.
Dr Brobotnik:
I never stopped enjoying this game. It was a blast to jump into at any time from the start and to me, it still is. It maintains what makes me adore it to bits: simplistic yet heavy teamwork focused gameplay, voice communication being almost a neccessity, and lobbies that are just full of laughs for everyone.
I think the real problem is how people tend to focus so much on things that they think should be there, so that they forget to appriciate what they have. Making something with the intent of being as appealing as possible to hundreds, and later thousands of people is never an easy task. If nothing else, I can appriciate how the Muse team does their best to find the best way and shows no fear in the face of trying new things. It's just a game to you and me, but to them, it's their life and everything they worked for.
I'm not willing to give up on such a dream just because of a few bumps in the road. I patch my wheels up and enjoy the ride. Because at the end of the day, I'd much rather ride with somebody who believes strongly than somebody who just considers me an object of revenue - regardless of how competent the driver is.
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