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Underdog System

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Arturo Sanchez:

--- Quote from: Richard LeMoon on May 05, 2015, 11:52:14 pm ---No, he is saying, once again, that you are making no sense. The problem of seeing underdog is a lot of players leave the lobby because it is outright telling them the match is stacked. It does nothing to stop that. Few people will stay just because it does not count if they lose. Anyways, whatever. I am sure it will change.

--- End quote ---

THATS MY POINT.

MUSE THINKS THE LOSS NOT COUNTING BUT WITH A CHANCE FOR AN ACHIEVEMENT IS ENOUGH!

do I have to repeat it 3 more times before you get it?

Extirminator:
I actually never witnessed a lot of players or even a few that leave after they are displayed as underdog. It might just be me, but it looks like people are either clueless about the "underdog" title above them or they simply don't care and wanna play a match.

I think that this system is actually pretty fun and gives a sense of accomplishment if you win in a "stacked" lobby MMR-wise.
Again, it could be just me, but I think that this whole underdog thing is actually really fun, interesting and in place.


As for how it calculates who is an underdog I am less happy with, I think it can probably be done in a more intelligent manner - but making things like this is extremely tough coding-wise and require tons of time and effort. Muse is doing whatever they can but I think if they get stuck on calculating MMR better it would draw them away from other, more important projects so I am happy with it all.

Mattilald Anguisad:
MMR is calculated as well as possible. Underdog itself is a suspect.

BlackenedPies:
Make it hidden until after the match for the underdog team. Visually reward with extra xp and achievements. Lower xp gained for all because leveling is fast enough. It makes sense to be rewarded more for tougher matches. Make each kill worth extra and give visible feedback of accomplishments.

Alternatively: award underdogs faster stamina regeneration. If they are underdog it's probably safe to say they're at a disadvantage. Bonus regen could be at least +25%.

I'm assuming underdog is only available in MM lobbies not custom lobbies.

Omniraptor:
The most important thing is to make it hidden for everyone, and only visible after a match. I would not mind faster stamina regeneration either.

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