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Underdog System

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Daft Loon:
In addition to ship builds you could do crew combinations as well:

Assign bands of matchmaking ranking ex- high,mid,low

For each ship [Captain]+[Crew,Crew,Crew]

example ships - [High Pilot]+[Mid Gunner,Mid Engineer, Low Engineer] or [Low Gunner]+[Low Gunner,Low Gunner,Low Gunner]

Having data from these extra matchmaking rankings could also help them with balancing too.

Richard LeMoon:
If the lobby would tell which team was the underdog, then make suggestions on who could switch teams to balance, THAT would be offering a solution. Even offer achievements for accepting the suggestion, for the chieve hunters.

'Damn fine sort' - accept x Underdog swap requests for players ranked lower than yourself.

Daft Loon:
'Fratricide' - win x matches after swapping out of a team with x or more friends/clan members

The Sky Wolf:
The perfect way to measure if someone should become "underdogged" is to:

#1. Compare Matches Played of entire team VS. enemy team (Specifically Captain and Engineers.. Also have chances lower with 2+ gunners/captains/AI)
#2. Compare Win/Loss ratio of the captains
#3. Compare ship/gun use difficulty with the enemy's ships and guns.

It would be a very simple system with  99% accuracy when predicting who will lose or win.


---edit---
I have a better idea ill probably make a separate thread about.

Richard LeMoon:

--- Quote from: Daft Loon on May 06, 2015, 02:28:50 am ---'Fratricide' - win x matches after swapping out of a team with x or more friends/clan members

--- End quote ---

Haha. That would could be called 'Vile Betrayer' as well.

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