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Underdog System

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Dementio:
I will always say, get the gunner a second engineer equipment slot and you are guaranteed to see at least one per ship.

Arturo Sanchez:

--- Quote from: David Dire on May 04, 2015, 01:14:39 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:13:54 pm ---
--- Quote from: David Dire on May 04, 2015, 01:10:48 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

--- End quote ---

We needed stamina to get people to want gunners instead of gungineers. This mechanic makes sense in a relatively realistic way, you'll just have to adapt and become "skilled" with stamina.

--- End quote ---

Or instead of adding a random system to make gunners somewhat useful, we could make Guns be more Gunner-dependent.

--- End quote ---

One of my baby AIs suuggested to give the gunners the new reload mechanics.

While everyone else reloads the old way.


BAM. such a simple change and suddenly gunners are a must. Also can we start telling muse to make stamina go away.
Just to make it perfectly clear to them.

David Dire:

--- Quote from: Maximillian Jazzhand on May 04, 2015, 05:26:27 pm ---
--- Quote from: David Dire on May 04, 2015, 01:14:39 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:13:54 pm ---
--- Quote from: David Dire on May 04, 2015, 01:10:48 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

--- End quote ---

We needed stamina to get people to want gunners instead of gungineers. This mechanic makes sense in a relatively realistic way, you'll just have to adapt and become "skilled" with stamina.

--- End quote ---

Or instead of adding a random system to make gunners somewhat useful, we could make Guns be more Gunner-dependent.

--- End quote ---

One of my baby AIs suuggested to give the gunners the new reload mechanics.

While everyone else reloads the old way.


BAM. such a simple change and suddenly gunners are a must. Also can we start telling muse to make stamina go away.
Just to make it perfectly clear to them.

--- End quote ---

But that's using logic.


We can't do that here with Muse.

Arturo Sanchez:

--- Quote from: David Dire on May 04, 2015, 05:28:07 pm ---
--- Quote from: Maximillian Jazzhand on May 04, 2015, 05:26:27 pm ---
--- Quote from: David Dire on May 04, 2015, 01:14:39 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:13:54 pm ---
--- Quote from: David Dire on May 04, 2015, 01:10:48 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

--- End quote ---

We needed stamina to get people to want gunners instead of gungineers. This mechanic makes sense in a relatively realistic way, you'll just have to adapt and become "skilled" with stamina.

--- End quote ---

Or instead of adding a random system to make gunners somewhat useful, we could make Guns be more Gunner-dependent.

--- End quote ---

One of my baby AIs suuggested to give the gunners the new reload mechanics.

While everyone else reloads the old way.


BAM. such a simple change and suddenly gunners are a must. Also can we start telling muse to make stamina go away.
Just to make it perfectly clear to them.

--- End quote ---

But that's using logic.


We can't do that here with Muse.

--- End quote ---


just do it theres this claim they go through with this stuff because not enough of us spam them to NOT.
If the majority of emails is "get rid of stamina" and they still keep it. Then you can complain.

Daft Loon:
Can we keep this thread to complaining about/suggesting and discussing solutions for the underdog system. There are other threads where you can whinge about stamina allready.

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