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Underdog System

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The Sky Wolf:

--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage. The stamina feature will be even more perfected later on.

David Dire:

--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

The Sky Wolf:

--- Quote from: David Dire on May 04, 2015, 01:10:48 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

--- End quote ---

We needed stamina to get people to want gunners instead of gungineers. This mechanic makes sense in a relatively realistic way, you'll just have to adapt and become "skilled" with stamina.

David Dire:

--- Quote from: The Sky Wolf on May 04, 2015, 01:13:54 pm ---
--- Quote from: David Dire on May 04, 2015, 01:10:48 pm ---
--- Quote from: The Sky Wolf on May 04, 2015, 01:09:42 pm ---
--- Quote from: David Dire on May 04, 2015, 12:31:02 pm ---Wait they added a systems which tells you if you'll win/lose?

I already gave up on this game when Stamina came out, but I guess they just want to put more nails in the coffin.

--- End quote ---

Why give up now when the game is at its prime? Stamina made the Gunner class more important than it's ever been before. Engineering stamina is fun to use, and Pilot stamina saves the engineers the hassle of repairing kerosene/moonshine/phoenix claw engine damage.

--- End quote ---

I preferred it when you used skill to win, and not a completely unasked for mechanic.

--- End quote ---

We needed stamina to get people to want gunners instead of gungineers. This mechanic makes sense in a relatively realistic way, you'll just have to adapt and become "skilled" with stamina.

--- End quote ---

Or instead of adding a random system to make gunners somewhat useful, we could make Guns be more Gunner-dependent.

Byron Cavendish:
Nerf all guns more, make all ammos more niche and stronger in certain areas. Increase the need for the three ammos, and release the experimental ammos. Also, vets have always advocated gunners. This decision was made around the fact that new players were upset and complained to Muse that they couldn't three gunner crew by their pilots.

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