Info > Release Notes
Release 1.4.1 Notes
Mezhu:
In fewer words, game has been dumbed down quite a bit.
DrTentacles:
I admire your ability to be patient in the face of criticism, Bubbles, even if I disagree with the direction this patch went.
On an unrelated note, how do people joining mid-match affect underdog status-I could see a possible way to exploit this if it doesn't affect ranking.
Silent Marauder:
--- Quote from: Grixis on April 30, 2015, 06:17:55 am ---- Stamina:
All stamina effects are only active when the stamina key (default: left shift) is being held down and stamina gauge has not been depleted. All effects will stop when the key is released or stamina gauge is depleted. When stamina is active, it will deplete the stamina gauge. Stamina gauge will refill over time. Gunners will get a small bonus refill if they destroy components while Engineers will get a small bonus refill if they rebuild components. Everyone on the ship will get a bonus refill when their ship gets a kill.
-- Pilot: +125% ship thrust , +125% longitudinal drag, +150% climb force, +150% descent force, -20% vertical drag, +15% angular drag.
-- Gunner: -25% reload time, +30% rotation speed, +20 degrees yaw arcs (not percent!), +40% pitch arcs
-- Engineer: +85% movement speed and jump height
- Heavy Carronade
-- Increased jitter to 6 degrees (from 4)
-- Pitch arcs reduced to -20 to 10 (from -30 to 15)
-- Reload time increased to 7.5s (from 5.5)
-- Range reduced to 400m (from 425m)
-- Direct damage increased to 17.5 (from 17)
-- AoE damage reduced to 10 (from 18)
- Carronade
-- Direct damage reduced to 6 (from 8 )
- Heavy Clip
-- Reduced jitter reduction to -70% (from -100%)
--- End quote ---
No. Just no. I'm done. What is this... Just... No... Please, no...
BlackenedPies:
After testing I'm not too concerned with the addition of stamina, but in some cases engi stamina isn't useful.
I think a small repair bonus should be added to give the option to move faster or repair faster. This would benefit stationary positions like balloon engi on pyra. The bonus should be small like 10-15%.
The biggest change is really how ammos react. They stay perpetually loaded in which can add interesting gameplay strategy. It'll take time to get used to, along with the stamina key which I ran out of good buttons for (have to use middle mouse).
Burst hwatcha also got a big buff- maybe a bit too big. Now there's even less reason to bring a gunner and the +25% reload bonus is hardly notable. Gunners are only marginally improved with stamina.
I'm under the impression that growing player base is more important than appeasing vets so even though I dislike the inclusion of stamina I think it could help the community.
I was deeply troubled when I first saw the changes but overall it's ok. Kinda like my reaction to MM: "oh no Muse broke the game I'm not playing anymore, oh it's not that bad and maybe it's good for new players."
Sprayer:
--- Quote from: Silent Marauder on April 30, 2015, 03:25:48 pm ---
--- Quote from: Grixis on April 30, 2015, 06:17:55 am ---- Stamina:
All stamina effects are only active when the stamina key (default: left shift) is being held down and stamina gauge has not been depleted. All effects will stop when the key is released or stamina gauge is depleted. When stamina is active, it will deplete the stamina gauge. Stamina gauge will refill over time. Gunners will get a small bonus refill if they destroy components while Engineers will get a small bonus refill if they rebuild components. Everyone on the ship will get a bonus refill when their ship gets a kill.
-- Pilot: +125% ship thrust , +125% longitudinal drag, +150% climb force, +150% descent force, -20% vertical drag, +15% angular drag.
-- Gunner: -25% reload time, +30% rotation speed, +20 degrees yaw arcs (not percent!), +40% pitch arcs
-- Engineer: +85% movement speed and jump height
- Heavy Carronade
-- Increased jitter to 6 degrees (from 4)
-- Pitch arcs reduced to -20 to 10 (from -30 to 15)
-- Reload time increased to 7.5s (from 5.5)
-- Range reduced to 400m (from 425m)
-- Direct damage increased to 17.5 (from 17)
-- AoE damage reduced to 10 (from 18)
- Carronade
-- Direct damage reduced to 6 (from 8 )
- Heavy Clip
-- Reduced jitter reduction to -70% (from -100%)
--- End quote ---
No. Just no. I'm done. What is this... Just... No... Please, no...
--- End quote ---
Another one bites the dust...
On another note: first hotfix was already released, I demand changelogssssssssssss
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