You youngins don't remember, this is actually how Kerosene initially functioned. I honestly liked it. My junker would bring kero, tar barrel, and hydrogen. If its less effective than both though you probably don't need the two x damage.
I remember those days. It was awesome. Specially cause I rarely if ever use claw. I can never justify turning faster over needing chute. Frankly imo, pilots who rely solely on claw too much, tend to be bad at evasion. Their first thought is to rely on claw to turn the ship, not change positioning to counter a foe. I've seen these pilots sit there trying to turn a full 180 when all they need to do is do a full reverse kero or a combination of hydro or chute.
Course none of that matters now if you're a Pyra pilot. Ships just fold up like used teepee. Caught so many recently trying to turn or counter. Not even half a clip of mortar shells and they are gone. No way a crew can get the armor back up in time. If all 4 were beating on it, maybe, but there is very little time for that.