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Kero Claw Alternative

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The Sky Wolf:

--- Quote from: Gilder Unfettered on April 17, 2015, 04:40:53 pm ---
--- Quote from: Sammy B. T. on April 17, 2015, 02:16:54 pm ---You youngins don't remember, this is actually how Kerosene initially functioned. I honestly liked it. My junker would bring kero, tar barrel, and hydrogen. If its less effective than both though you probably don't need the two x damage.

--- End quote ---

I remember those days. It was awesome. Specially cause I rarely if ever use claw. I can never justify turning faster over needing chute. Frankly imo, pilots who rely solely on claw too much, tend to be bad at evasion. Their first thought is to rely on claw to turn the ship, not change positioning to counter a foe. I've seen these pilots sit there trying to turn a full 180 when all they need to do is do a full reverse kero or a combination of hydro or chute.

Course none of that matters now if you're a Pyra pilot. Ships just fold up like used teepee. Caught so many recently trying to turn or counter. Not even half a clip of mortar shells and they are gone. No way a crew can get the armor back up in time. If all 4 were beating on it, maybe, but there is very little time for that.

--- End quote ---

Very true, that nerf really didn't do much to hurt the Pyra's reputation.

Arturo Sanchez:
Going by kero moonshine model.

it could be a harder or softer version of claw.

(though frankly I trained with each ship without tool use at all, so the necessity of claw is very limited for like 1-3 ships depending on build).

Or an extreme alternative where a ship part is destroyed to do an extreme action? Like pheonix fire. Blows up an engine to do a very sudden turn as it forces the engine to completely go beyond its intended safety limits and outright destroys it.

And this tool has a cool down for next use (seriously wondering why I'm the only dude thinking up more original ideas).

With that on in mind. With stamina, could use it to by-pass cool down of tool use.

BlackenedPies:

--- Quote from: MightyKeb ---inb4 This tool-drouge-hydro is the new mobula meta and daniel screams against it for how misunderstood the mobula is

--- End quote ---

I would still use kero on mobula most of the time because it allows higher endurance. Unless you expect to be close range kero seems the better choice on mob. Mobulas don't lack turning speed, they lack turn acceleration.

If you are planning on close range against maneuverable opponents then the tool might work but mobula engines are vulnerable to damage. The spread out nature means low engine endurance, which isn't a problem with the low damage of kero.

Squidslinger Gilder:
Honestly if Stamina gets added it'll solve all of this right away. However, you'll likely want it on all the time like I do.

MightyKeb:

--- Quote from: BlackenedPies on April 17, 2015, 07:34:35 pm ---
--- Quote from: MightyKeb ---inb4 This tool-drouge-hydro is the new mobula meta and daniel screams against it for how misunderstood the mobula is

--- End quote ---

I would still use kero on mobula most of the time because it allows higher endurance. Unless you expect to be close range kero seems the better choice on mob. Mobulas don't lack turning speed, they lack turn acceleration.

--- End quote ---

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