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Kero Claw Alternative

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BlackenedPies:
The standard pilot loadout is kero claw and hydro. Having both kero and claw is required for many ships which leaves little room for experimentation with the other tools- some of which are rarely used. This yet unnamed pilot tool would serve as a situational alternative to the kero claw combo.

The benefit would be using it both to go faster and turn quicker albeit with side effects. The goal is a tool that is less effective than claw and slightly less effective than kero. The most obvious side effect is higher damage. Drag modifiers can be used to balance and lingering effects could also be an added penalty if necessary.

For example, 20 damage per second as compared to 10 from kero and 13 from claw. It should have around the same thrust bonus as kero but the extra damage will reduce effective thrust and require more maintenance.

Indreams:
I'm thinking...

x00% Engine Thrust
No Increase or Decrease in Drag
xx damage per second to the engines
Perhaps even x damage per second to hull/balloon.

A tool that gives everything the ship can give... I want it tested.


But ever since I stopped piloting Pyramidion, I've not used claw that much. Sometimes on Spire, but almost no other time.

The Sky Wolf:
Its hard to come up with a name for your new item because it's a combination of Phoenix Claw and Kerosene... and nobody knows how the Fudge Phoenix Claw is supposed to actually work to make anything turn faster...

Maybe we call this new item Axel Grease? Axel Grease isn't bad for your engines though.

The Sky Wolf:

--- Quote from: Indreams on April 17, 2015, 01:08:31 pm ---I'm thinking...

x00% Engine Thrust
No Increase or Decrease in Drag
xx damage per second to the engines
Perhaps even x damage per second to hull/balloon.

A tool that gives everything the ship can give... I want it tested.


But ever since I stopped piloting Pyramidion, I've not used claw that much. Sometimes on Spire, but almost no other time.

--- End quote ---

True, usually the best combo for the Squid is Chute Vent, Hydrogen, and Kerosene; it turns fast enough by itself. By the way - how much time do you spend in the GoI workshop?

MightyKeb:

--- Quote from: Grey-Wolf Jack on April 17, 2015, 01:13:58 pm ---
--- Quote from: Indreams on April 17, 2015, 01:08:31 pm ---I'm thinking...

x00% Engine Thrust
No Increase or Decrease in Drag
xx damage per second to the engines
Perhaps even x damage per second to hull/balloon.

A tool that gives everything the ship can give... I want it tested.


But ever since I stopped piloting Pyramidion, I've not used claw that much. Sometimes on Spire, but almost no other time.

--- End quote ---

True, usually the best combo for the Squid is Chute Vent, Hydrogen, and Kerosene; it turns fast enough by itself. By the way - how much time do you spend in the GoI workshop?

--- End quote ---

I beg to differ. As someone who frequently pilots a squid, I can say that I've used that loadout for a while but both Tar and Claw are a very healthy alternative. Infact, for a while now I've been using tar-kero-claw and it works out pretty darn okay, especially with a buffed balloon. Kero is the only tool you geniunely need, otherwise I find Chute-Hydro to only be reaaaally necessary against ships that require good altitude positioning to kill (Mobula, Spire, Galleon etc.) While Tar is more of a necessity when fighting Fishes and other Squids, much less so against pyras but still effective. Claw may be more situational to some extent, but it's  still excellent for brawling and allows you to use kero more agressively while toning down the consequences you get from low engine hp.

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