Author Topic: Weigh Anchor! New way to counter carronade?  (Read 9925 times)

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Weigh Anchor! New way to counter carronade?
« on: April 14, 2015, 09:17:11 pm »
Imagine weighing anchor on your ship to help you land steadily, safely and firmly on the ground without dragging your hull all along the causing damage. Could this be default of all ships? Could the anchor be a captains item? Could a spire use it to plant itself on the ground and snipe easier? Would it negate the strengths of carronade too much? It could help a squid sit silently in the streets of Paritian Rumble awaiting its enemy?

Let's talk about this.

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #1 on: April 14, 2015, 09:49:46 pm »
So, like a new pilot tool?

Descent Force +x00%
Climb Force -x000%
Impact Damage -xx%
Engine Thrust -xx%
Deactivation Delay x seconds

Something like above? A mix between chute vent and impact bumper? Without the balloon damage?

Might be a little op, but I want to see it tested and eventually implemented. Sounds like a really, really cool idea.

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Weigh Anchor! New way to counter carronade?
« Reply #2 on: April 14, 2015, 10:03:40 pm »
well the game has a control binding for cargo hooks.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #3 on: April 14, 2015, 11:19:36 pm »
It'd be a way to hold your ship firmly onto on ground below, maybe you'd have to be within 10 meters above of the ground to weigh anchor. The anchor would gently latch you onto the ground without hull damage. You basically hook yourself onto the floor, and therefore there's no height to fall from when your balloon is popped; avoiding all crash damage.

Though - ships above can still fire upon you while you sit there, but your ship will have no sway and you'll be able to shoot more accurately, and hide in tight spots and await your enemy.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #4 on: April 14, 2015, 11:20:56 pm »
well the game has a control binding for cargo hooks.

Hmmmmmm

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #5 on: April 15, 2015, 12:45:10 am »
So,... it's like

Descent Force +X00%
Climb Force -x000%
Until ship is <10m above ground.
+X00% Angular Drag
+X00% Longitudinal Drag
-XX% Engine Thrust
Deactivation Delay: x Seconds

I gave above 10m stats because a pilot tool that only activates below ten meters would be just too hard to use. Instead, it takes you down until it truly activates.

So, it's like a chute vent with drogue chute at the end?

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #6 on: April 15, 2015, 12:58:43 am »
So,... it's like

Descent Force +X00%
Climb Force -x000%
Until ship is <10m above ground.
+X00% Angular Drag
+X00% Longitudinal Drag
-XX% Engine Thrust
Deactivation Delay: x Seconds

I gave above 10m stats because a pilot tool that only activates below ten meters would be just too hard to use. Instead, it takes you down until it truly activates.

So, it's like a chute vent with drogue chute at the end?

Basically, and nullifies all ground damage to the hull/armor. Do you think it should let the ship hover perfectly, or plant the ship firmly onto the ground?

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #7 on: April 15, 2015, 01:15:53 am »
I would go for, say -XX% impact damage, and high drag. So that the ship takes little ram/ground damage, but still can be nudged a bit. So that the tool wouldn't be op or abused.

I wouldn't want it to have a brand new mechanic. Just percent changes to how a ship operates, like most other piloting tools.

I would want this tested, and given a shot. Or perhaps it evolves into a new strategy against blenders. Chute Vent than Drogue Chute.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #8 on: April 15, 2015, 03:59:25 am »
I would go for, say -XX% impact damage, and high drag. So that the ship takes little ram/ground damage, but still can be nudged a bit. So that the tool wouldn't be op or abused.

I wouldn't want it to have a brand new mechanic. Just percent changes to how a ship operates, like most other piloting tools.

I would want this tested, and given a shot. Or perhaps it evolves into a new strategy against blenders. Chute Vent than Drogue Chute.

Very nice, it could also be used to counter the Minotaur's push I'm thinking.

Offline The Sky Wolf

  • Member
  • Salutes: 43
    • [Wolƒ]
    • 26 
    • 30
    • 40 
    • View Profile
Re: Weigh Anchor! New way to counter carronade?
« Reply #9 on: April 17, 2015, 12:37:43 am »
I just imagine Spires anchoring down safely into large piles of scrap metal wreckage... Blending in and sniping kids out. Maybe it doesn't protect them from carronades, maybe it just chains them 5 meters from the ground to let them float there steadily.